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Related papers: Local computation mechanism design

200 papers

We introduce a logical framework for the specification and verification of component-based systems, in which finitely many component instances are active, but the bound on their number is not known. Besides specifying and verifying…

Logic in Computer Science · Computer Science 2019-08-30 Marius Bozga , Radu Iosif , Joseph Sifakis

This paper introduces GeoShapley, a game theory approach to measuring spatial effects in machine learning models. GeoShapley extends the Nobel Prize-winning Shapley value framework in game theory by conceptualizing location as a player in a…

Machine Learning · Computer Science 2025-02-21 Ziqi Li

We consider the problem of allocating multiple heterogeneous resources geographically and over time to meet demands that require some subset of the available resource types simultaneously at a specified time, location, and duration. The…

Optimization and Control · Mathematics 2022-06-15 Arden Baxter , Pinar Keskinocak , Mohit Singh

In recent years the sleeping model came to the focus of researchers. In this model nodes can go into a sleep state in which they spend no energy but at the same time cannot receive or send messages, nor can they perform internal…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-12-13 Tzalik Maimon

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

In this article we study the stable marriage game induced by the men-proposing Gale-Shapley algorithm. Our setting is standard: all the lists are complete and the matching mechanism is the men-proposing Gale-Shapley algorithm. It is well…

Data Structures and Algorithms · Computer Science 2015-09-16 Sushmita Gupta , Kazuo Iwama , Shuichi Miyazaki

Stable matching is a fundamental problem studied both in economics and computer science. The task is to find a matching between two sides of agents that have preferences over who they want to be matched with. A matching is stable if no pair…

Computer Science and Game Theory · Computer Science 2024-03-11 Juho Hirvonen , Sara Ranjbaran

We consider some well-known families of two-player, zero-sum, perfect information games that can be viewed as special cases of Shapley's stochastic games. We show that the following tasks are polynomial time equivalent: - Solving simple…

Computer Science and Game Theory · Computer Science 2008-12-03 Vladimir Gurvich , Peter Bro Miltersen

Capability planning problems are pervasive throughout many areas of human interest with prominent examples found in defense and security. Planning provides a unique context for optimization that has not been explored in great detail and…

Neural and Evolutionary Computing · Computer Science 2009-07-03 James M. Whitacre , Hussein A. Abbass , Ruhul Sarker , Axel Bender , Stephen Baker

We introduce a generalized version of the famous Stable Marriage problem, now based on multi-modal preference lists. The central twist herein is to allow each agent to rank its potentially matching counterparts based on more than one…

Multiagent Systems · Computer Science 2018-01-10 Jiehua Chen , Rolf Niedermeier , Piotr Skowron

Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

We propose a unifying framework for smoothed analysis of combinatorial local optimization problems, and show how a diverse selection of problems within the complexity class PLS can be cast within this model. This abstraction allows us to…

Computational Complexity · Computer Science 2025-09-24 Yiannis Giannakopoulos , Alexander Grosz , Themistoklis Melissourgos

We design a linear time approximation scheme for the Gale-Berlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest Codeword Problem (NCP) and Unique Games Problem. Further…

Data Structures and Algorithms · Computer Science 2008-11-21 Marek Karpinski , Warren Schudy

Effective game-theoretic modeling of defender-attacker behavior is becoming increasingly important. In many domains, the defender functions not only as a player but also the designer of the game's payoff structure. We study Stackelberg…

Computer Science and Game Theory · Computer Science 2018-05-23 Zheyuan Ryan Shi , Ziye Tang , Long Tran-Thanh , Rohit Singh , Fei Fang

Locally-biased graph algorithms are algorithms that attempt to find local or small-scale structure in a large data graph. In some cases, this can be accomplished by adding some sort of locality constraint and calling a traditional graph…

Social and Information Networks · Computer Science 2016-12-06 Kimon Fountoulakis , David Gleich , Michael Mahoney

We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for…

Computer Science and Game Theory · Computer Science 2013-06-19 Linda Farczadi , Konstantinos Georgiou , Jochen Koenemann

Graph clustering has many important applications in computing, but due to the increasing sizes of graphs, even traditionally fast clustering methods can be computationally expensive for real-world graphs of interest. Scalability problems…

Social and Information Networks · Computer Science 2018-10-18 Kimon Fountoulakis , David F. Gleich , Michael W. Mahoney

We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Specifically, we define the problem of task allocation in which…

Computer Science and Game Theory · Computer Science 2013-01-07 Ryan Porter , Amir Ronen , Yoav Shoham , Moshe Tennenholtz

As modern architectures introduce additional heterogeneity and parallelism, we look for ways to deal with this that do not involve specialising software to every platform. In this paper, we take the Join Calculus, an elegant model for…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-02-27 Peter Calvert , Alan Mycroft

We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the…

Computer Science and Game Theory · Computer Science 2019-11-25 Haris Aziz , Hau Chan , Barton E. Lee , Bo Li , Toby Walsh