Related papers: Describing Textures in the Wild
Textures contain a wealth of image information and are widely used in various fields such as computer graphics and computer vision. With the development of machine learning, the texture synthesis and generation have been greatly improved.…
Leather is a type of natural, durable, flexible, soft, supple and pliable material with smooth texture. It is commonly used as a raw material to manufacture luxury consumer goods for high-end customers. To ensure good quality control on the…
Dynamic texture is a field of research that has gained considerable interest from computer vision community due to the explosive growth of multimedia databases. In addition, dynamic texture is present in a wide range of videos, which makes…
The connection between visual input and tactile sensing is critical for object manipulation tasks such as grasping and pushing. In this work, we introduce the challenging task of estimating a set of tactile physical properties from visual…
This article introduces the Stochastic Texture Difference method for analyzing data at prescribed spatial and value scales. This method relies on constrained random walks around each pixel, describing how nearby image values typically…
Property prediction accuracy has long been a key parameter of machine learning in materials informatics. Accordingly, advanced models showing state-of-the-art performance turn into highly parameterized black boxes missing interpretability.…
We study the applicability of a set of texture descriptors introduced in recent work by the author to texture-based segmentation of images. The texture descriptors under investigation result from applying graph indices from quantitative…
We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture…
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…
We consider the problem of segmenting image regions given a natural language phrase, and study it on a novel dataset of 77,262 images and 345,486 phrase-region pairs. Our dataset is collected on top of the Visual Genome dataset and uses the…
Texture is intuitively defined as a repeated arrangement of a basic pattern or object in an image. There is no mathematical definition of a texture though. The human visual system is able to identify and segment different textures in a…
Texture is a fundamental characteristic of many types of images, and texture representation is one of the essential and challenging problems in computer vision and pattern recognition which has attracted extensive research attention. Since…
Despite nearly a decade of literature on style transfer, there is no undisputed definition of artistic style. State-of-the-art models produce impressive results but are difficult to interpret since, without a coherent definition of style,…
This work proposes a texture descriptor based on fractal theory. The method is based on the Bouligand-Minkowski descriptors. We decompose the original image recursively into 4 equal parts. In each recursion step, we estimate the average and…
Researches of analysis and parsing around fa\c{c}ades to enrich the 3D feature of fa\c{c}ade models by semantic information raised some attention in the community, whose main idea is to generate higher resolution components with similar…
To realize accurate texture classification, this article proposes a complex networks (CN)-based multi-feature fusion method to recognize texture images. Specifically, we propose two feature extractors to detect the global and local features…
In this paper, we propose a flexible notion of characteristic functions defined on graph vertices to describe the distribution of vertex features at multiple scales. We introduce FEATHER, a computationally efficient algorithm to calculate a…
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…
Mathematical modeling of visual textures traces back to Julesz's intuition that texture perception in humans is based on local correlations between image features. An influential approach for texture analysis and generation generalizes this…
Facial expression recognition (FER) in the wild remains a challenging task due to the subtle and localized nature of expression-related features, as well as the complex variations in facial appearance. In this paper, we introduce a novel…