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People with visual impairments often face significant challenges in locating and retrieving objects in their surroundings. Existing assistive technologies present a trade-off: systems that offer precise guidance typically require…
We introduce ChartA11y, an app developed to enable accessible 2-D visualizations on smartphones for blind users through a participatory and iterative design process involving 13 sessions with two blind partners. We also present a design…
Contemporary soft keyboards possess limitations: the lack of physical feedback results in an increase of typos, and the interface of soft keyboards degrades the utility of the screen. To overcome these limitations, we propose an Invisible…
With the advent of the pandemic, the use of video conferencing platforms as a means of communication has greatly increased and with it, so have the remote opportunities. The deaf and dumb have traditionally faced several issues in…
Sign Language is used to facilitate the communication between Deaf and non-Deaf people. It uses signs-words with basic structural elements such as handshape, parts of face, body or space, and the orientation of the fingers-palm. Sign…
Voice User Interfaces (VUIs) owing to recent developments in Artificial Intelligence (AI) and Natural Language Processing (NLP), are becoming increasingly intuitive and functional. They are especially promising for older adults, also with…
This paper discusses a vision based health monitoring system which would be very easy in use and deployment. Elder and sick people who are not able to talk or walk they are dependent on other human beings for their daily needs and need…
The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…
Voice recognition technology enables the execution of real-world operations through a single voice command. This paper introduces a voice recognition system that involves converting input voice signals into corresponding text using an…
Braille is the only system to visually impaired people for reading and writing. However, general people cannot read Braille. So, teachers and relatives find it hard to assist them with learning. Almost every major language has software…
In this paper, we propose a deep learning based assistive system to improve the environment perception experience of visually impaired (VI). The system is composed of a wearable terminal equipped with an RGBD camera and an earphone, a…
With the overwhelming transition to smart phones, storing important information in the form of unstructured text has become habitual to users of mobile devices. From grocery lists to drafts of emails and important speeches, users store a…
People who are blind or have low vision regularly use their hands to interact with the physical world to gain access to objects' shape, size, weight, and texture. However, many rich visual features remain inaccessible through touch alone,…
No two people are alike. We usually ignore this diversity as we have the capability to adapt and, without noticing, become experts in interfaces that were probably misadjusted to begin with. This adaptation is not always at the user's…
Visually Impaired Assistance (VIA) aims to automatically help the visually impaired (VI) handle daily activities. The advancement of VIA primarily depends on developments in Computer Vision (CV) and Natural Language Processing (NLP), both…
Numerous applications have been developed to assist visually impaired individuals that employ a machine learning unit to process visual input. However, a critical challenge with these applications is the sub-optimal quality of images…
This paper discusses the issue regarding Non-verbal Autism Spectrum Disorder. It has been observed that this mental disorder is listed in major parts of the world including the US, UK, and India. To mitigate this type of disorder, a wide…
Brain computer interfaces systems are controlled by users through neurophysiological input for a variety of applications including communication, environmental control, motor rehabilitation, and cognitive training. Although individuals with…
Bugs that surface in mobile applications can be difficult to reproduce and fix due to several confounding factors including the highly GUI-driven nature of mobile apps, varying contextual states, differing platform versions and device…
People with some kind of disability face a high level of difficulty for everyday tasks because, in many cases, accessibility was not considered necessary when the task or process was designed. An example of this scenario is a computer's…