Related papers: Ants: Mobile Finite State Machines
We introduce the Ants Nearby Treasure Search (ANTS) problem, which models natural cooperative foraging behavior such as that performed by ants around their nest. In this problem, k probabilistic agents, initially placed at a central…
Initial knowledge regarding group size can be crucial for collective performance. We study this relation in the context of the {\em Ants Nearby Treasure Search (ANTS)} problem \cite{FKLS}, which models natural cooperative foraging behavior…
This work introduces a novel, nature-inspired neural architecture search (NAS) algorithm based on ant colony optimization, Continuous Ant-based Neural Topology Search (CANTS), which utilizes synthetic ants that move over a continuous search…
A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…
We consider the problem of finding a treasure at an unknown point of an $n$-dimensional infinite grid, $n\geq 3$, by initially collocated finite state agents (scouts/robots). Recently, the problem has been well characterized for 2…
Pheromones are a chemical substance produced and released by ants as means of communication. In this work we present the minimum amount of pheromones necessary and sufficient for a colony of ants (identical mobile agents) to…
Continuous Ant-based Topology Search (CANTS) is a previously introduced novel nature-inspired neural architecture search (NAS) algorithm that is based on ant colony optimization (ACO). CANTS utilizes a continuous search space to…
We generalize the classical cow-path problem [7, 14, 38, 39] into a question that is relevant for collective foraging in animal groups. Specifically, we consider a setting in which k identical (probabilistic) agents, initially placed at…
In natural systems, emergent structures often arise to balance competing demands. Army ants, for example, form temporary "walls" that prevent interference between foraging trails. Inspired by this behavior, we developed two decentralized…
This paper introduces AntNet, a novel approach to the adaptive learning of routing tables in communications networks. AntNet is a distributed, mobile agents based Monte Carlo system that was inspired by recent work on the ant colony…
Crafting neural network architectures manually is a formidable challenge often leading to suboptimal and inefficient structures. The pursuit of the perfect neural configuration is a complex task, prompting the need for a metaheuristic…
In this paper, we investigate the problem of joint searching and tracking of multiple mobile targets by a group of mobile agents. The targets appear and disappear at random times inside a surveillance region and their positions are random…
Recent breakthroughs in Artificial Intelligence have shown that the combination of tree-based planning with deep learning can lead to superior performance. We present Adaptive Entropy Tree Search (ANTS) - a novel algorithm combining…
A well known N P-hard problem called the Generalized Traveling Salesman Problem (GTSP) is considered. In GTSP the nodes of a complete undirected graph are partitioned into clusters. The objective is to find a minimum cost tour passing…
Many ant species employ distributed population density estimation in applications ranging from quorum sensing [Pra05], to task allocation [Gor99], to appraisal of enemy colony strength [Ada90]. It has been shown that ants estimate density…
We consider the ANTS problem [Feinerman et al.] in which a group of agents collaboratively search for a target in a two-dimensional plane. Because this problem is inspired by the behavior of biological species, we argue that in addition to…
Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which…
Approximate message passing (AMP) refers to a class of efficient algorithms for statistical estimation in high-dimensional problems such as compressed sensing and low-rank matrix estimation. This paper analyzes the performance of AMP in the…
We investigate initial information, unbounded memory and randomization in gathering mobile agents on a grid. We construct a state machine, such that it is possible to gather, with probability 1, all configurations of its copies. This…
In this review we integrate results of long term experimental study on ant "language" and intelligence which were fully based on fundamental ideas of Information Theory, such as the Shannon entropy, the Kolmogorov complexity, and the…