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In this paper, we present TLBfind, a GPU code for simulating the hydrodynamics of droplets along with a dynamic temperature field. TLBfind hinges on a two-dimensional multi-component lattice Boltzmann (LB) model simulating a concentrated…
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the solution of shallow water problems in two dimensions. It compares both CPU and GPU approaches for implementing all the solver's steps. The…
It is well-known that in fluid dynamics an alternative to customary direct solution methods (based on the discretization of the fluid fields) is provided by so-called \emph{particle simulation methods}. Particle simulation methods rely…
The phase-field-based lattice Boltzmann (LB) model has been developed to perform high fidelity multiphase flow simulations. Its ability to accurately handle high density ratio and surface tension effects is expected to be beneficial for…
Minimal Boltzmann kinetic models, such as lattice Boltzmann, are often used as an alternative to the discretization of the Navier-Stokes equations for hydrodynamic simulations. Recently, it was argued that modeling sub-grid scale phenomena…
Large language models (LLMs) with different architectures and sizes have been developed. Serving each LLM with dedicated GPUs leads to resource waste and service inefficiency due to the varying demand of LLM requests. A common practice is…
In this contribution a numerical study of a turbulent jet flow is presented. The simulation results of two different variants of the Lattice Boltzmann method (LBM) are compared. The first is the well-established D3Q19 MRT model extended by…
The GPU programming model is primarily aimed at the development of applications that run one GPU. However, this limits the scalability of GPU code to the capabilities of a single GPU in terms of compute power and memory capacity. To scale…
A four-way coupling scheme for the direct numerical simulation of particle-laden flows is developed and analyzed. It employs a novel adaptive multi-relaxation time lattice Boltzmann method to simulate the fluid phase efficiently. The…
Multi-component lattice Boltzmann models operating in a wide range of fluid viscosity values are developed and examined. The algorithm is constructed with the goal to enable engineering applications without sacrificing simplicity and…
Over the past few decades, tremendous progress has been made in the development of particle-based discrete simulation methods versus the conventional continuum-based methods. In particular, the lattice Boltzmann (LB) method has evolved from…
The Lattice Boltzmann Method (LBM) is widely recognized as an efficient algorithm for simulating fluid flows in both single-phase and multi-phase scenarios. In this research, a quantum Carleman Linearization formulation of the Lattice…
Simulations of nematohydrodynamics on graphics processing units (GPUs) are typically performed using double precision, which ensures accuracy but significantly increases computational cost. However, consumer-grade GPUs are optimized for…
A novel coupled level-set lattice Boltzmann method on adaptive Cartesian grids for simulating liquid-gas multiphase flows is presented. The approach addresses the inherent challenges of accurately modeling multiphase systems characterized…
For multiscale gas flows, kinetic-continuum hybrid method is usually used to balance the computational accuracy and efficiency. However, the kinetic-continuum coupling is not straightforward since the coupled methods are based on different…
3D Gaussian splatting (3DGS) is a transformative technique with profound implications on novel view synthesis and real-time rendering. Given its importance, there have been many attempts to improve its performance. However, with the…
AI deployment increasingly resembles a pipeline of data transformation, fine-tuning, and agent interactions rather than a monolithic LLM job; recent examples include RLHF/RLAIF training and agentic workflows. To cope with this shift, we…
Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…
We report an implementation of the lattice Boltzmann method (LBM) to integrate the Bloch-Torrey equation, which describes the evolution of the transverse magnetization vector and the fate of the signal of diffusion magnetic resonance…
Actively secure arithmetic MPC is now practical for real applications, but performance and usability are still limited by framework-specific compilation stacks, the need for programmers to explicitly express parallelism, and high…