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With the recent focus in the accessibility field, researchers from academia and industry have been very active in developing innovative techniques and tools for assistive technology. Especially with handheld devices getting ever powerful…

Computers and Society · Computer Science 2017-09-27 Cynthia Chen , Peter Fay

While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity…

Human-Computer Interaction · Computer Science 2021-08-24 Ken Jen Lee , Apoorva Chauhan , Joslin Goh , Elizabeth Nilsen , Edith Law

This paper describes the methodology followed and the lessons learned from employing crowdsourcing techniques as part of a homework assignment involving higher education students of computer science. Making use of a platform that supports…

Generative AI tools such as ChatGPT now provide novice programmers with unprecedented access to instant, personalized support. While this holds clear promise, their influence on students' metacognitive processes remains underexplored.…

Human-Computer Interaction · Computer Science 2025-11-07 Boxuan Ma , Huiyong Li , Gen Li , Li Chen , Cheng Tang , Yinjie Xie , Chenghao Gu , Atsushi Shimada , Shin'ichi Konomi

Despite the large body of research showing that students in STEM classes at all levels learn better via active learning than they do via lecture, post-secondary physics and astronomy (P&A) faculty members continue to primarily use…

Physics Education · Physics 2026-01-07 Andria C. Schwortz , Michael Frey , Andrea C. Burrows Borowczak

Science is facing a reproducibility crisis. Previous work has proposed incorporating data analysis replications into classrooms as a potential solution. However, despite the potential benefits, it is unclear whether this approach is…

Computers and Society · Computer Science 2024-08-01 Kristina Gligoric , Tiziano Piccardi , Jake Hofman , Robert West

We consider the question: what can be learnt by looking at and listening to a large number of unlabelled videos? There is a valuable, but so far untapped, source of information contained in the video itself -- the correspondence between the…

Computer Vision and Pattern Recognition · Computer Science 2017-08-02 Relja Arandjelović , Andrew Zisserman

This study serves as a methodological replication of Leroy et al. (2022) research, which investigated the impact of text simplification on healthcare information comprehension in the evolving multimedia landscape. Building upon the original…

Sound · Computer Science 2025-08-22 Prosanta Barai , Gondy Leroy , Arif Ahmed

Audio analysis is useful in many application scenarios. The state-of-the-art audio analysis approaches assume the data distribution at training and deployment time will be the same. However, due to various real-life challenges, the data may…

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

Computers and Society · Computer Science 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Educational technologies often misalign with instructors' pedagogical goals, forcing adaptations that compromise teaching efficacy. In this paper, we present a case study on the co-development of curriculum and technology in the context of…

Human-Computer Interaction · Computer Science 2025-08-04 Dennis Zyska , Ilia Kuznetsov , Florian Müller , Iryna Gurevych

How does textual representation of audio relate to the Large Language Model's (LLMs) learning about the audio world? This research investigates the extent to which LLMs can be prompted to generate audio, despite their primary training in…

We propose a simple but efficient method termed Guided Learning for weakly-labeled semi-supervised sound event detection (SED). There are two sub-targets implied in weakly-labeled SED: audio tagging and boundary detection. Instead of…

Machine Learning · Computer Science 2020-02-05 Liwei Lin , Xiangdong Wang , Hong Liu , Yueliang Qian

Student learning of sound waves can be helped through the creation of group-learning classroom materials whose development and design rely on explicit investigations into student understanding. We describe reasoning in terms of sets of…

Physics Education · Physics 2009-11-07 Michael C. Wittmann , Richard N. Steinberg , Edward F. Redish

Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…

Computers and Society · Computer Science 2024-02-09 María Ángeles Pérez-Juárez , David González-Ortega , Javier Manuel Aguiar-Pérez

Students who are deaf and hard of hearing cannot hear in class and do not have full access to spoken information. They can use accommodations such as captions that display speech as text. However, compared with their hearing peers, the…

Human-Computer Interaction · Computer Science 2019-09-19 Raja Kushalnagar , Gary Behm , Kevin Wolfe , Peter Yeung , Becca Dingman , Shareef Ali , Abraham Glasser , Claire Ryan

Recent research has shown that language models have a tendency to memorize rare or unique sequences in the training corpora which can thus leak sensitive attributes of user data. We employ a teacher-student framework and propose a novel…

Computation and Language · Computer Science 2022-10-14 Zhe Liu , Xuedong Zhang , Fuchun Peng

Despite significant advancements in Text-to-Audio (TTA) generation models achieving high-fidelity audio with fine-grained context understanding, they struggle to model the relations between audio events described in the input text. However,…

Machine Learning · Computer Science 2026-04-10 Yuhang He , Yash Jain , Xubo Liu , Andrew Markham , Vibhav Vineet

Though recent technological advances have enabled note-taking through different modalities (e.g., keyboard, digital ink, voice), there is still a lack of understanding of the effect of the modality choice on learning. In this paper, we…

Human-Computer Interaction · Computer Science 2020-12-08 Anam Ahmad Khan , Sadia Nawaz , Joshua Newn , Jason M. Lodge , James Bailey , Eduardo Velloso

Video lectures are becoming more popular and in demand as online classroom teaching is becoming more prevalent. Massive Open Online Courses (MOOCs), such as NPTEL, have been creating high-quality educational content that is freely…

Information Retrieval · Computer Science 2024-01-04 Shalika Kumbham , Abhijit Debnath , Krothapalli Sreenivasa Rao