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To simulate the dynamics of fluid with polydisperse particles on macroscale level, one has to solve hydrodynamic equations with several relaxation terms, representing momentum transfer from fluid to particles and vice versa. For small…

This work presents GALAEXI as a novel, energy-efficient flow solver for the simulation of compressible flows on unstructured meshes leveraging the parallel computing power of modern Graphics Processing Units (GPUs). GALAEXI implements the…

Mathematical Software · Computer Science 2024-10-14 Daniel Kempf , Marius Kurz , Marcel Blind , Patrick Kopper , Philipp Offenhäuser , Anna Schwarz , Spencer Starr , Jens Keim , Andrea Beck

Here we report the development of SPRAY, a massively parallel GPU accelerated, smoothed particle hydrodynamics (SPH)-based, radiation hydrodynamics (RHD) code designed specifically for simulating high intensity laser-plasma interactions.…

Computational Physics · Physics 2026-04-23 Min Ki Jung , Hakhyeon Kim , Su-San Park , Eung Soo Kim , Yong-Su Na , Sang June Hahn

Reactive transport in permeable porous media is relevant for a variety of applications, but poses a significant challenge due to the range of length and time scales. Multiscale methods that aim to link microstructure with the macroscopic…

Numerical Analysis · Mathematics 2023-12-27 Mina Karimi , Kaushik Bhattacharya

This work outlines a new three-dimensional diffuse interface finite volume method for the simulation of multiple solid and fluid components featuring large deformations, sliding and void opening. This is achieved by extending an existing…

Computational Physics · Physics 2021-06-11 Tim Wallis , Philip T. Barton , Nikolaos Nikiforakis

In this paper we present results from a series of hydrodynamical tests aimed at validating the performance of a smoothed particle hydrodynamics (SPH) formulation in which gradients are derived from an integral approach. We specifically…

Instrumentation and Methods for Astrophysics · Physics 2016-11-09 R. Valdarnini

We present preliminary performance results of gPLUTO, the new GPU-optimized implementation of the PLUTO code for computational plasma astrophysics. Like its predecessor, gPLUTO employs a finite-volume formulation to numerically solve the…

We propose a GPU-based iterative method for accelerated elastodynamic simulation with the log-barrier-based contact model. While Newton's method is a conventional choice for solving the interior-point system, the presence of ill-conditioned…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-14 Dewen Guo , Minchen Li , Yin Yang , Guoping Wang , Sheng Li

Turbulent flows and fluid-structure interactions (FSI) are ubiquitous in scientific and engineering applications, but their accurate and efficient simulation remains a major challenge due to strong nonlinearities, multiscale interactions,…

Fluid Dynamics · Physics 2025-06-02 Xiantao Fan , Xinyang Liu , Meng Wang , Jian-Xun Wang

In this work we present an efficient implementation of Canonical Monte Carlo simulation for Coulomb many body systems on graphics processing units (GPU). Our method takes advantage of the GPU Single Instruction, Multiple Data (SIMD)…

Computational Physics · Physics 2017-03-13 Yihao Liang , Xiangjun Xing , Yaohang Li

A numerical simulation of a gas-fluidized bed is performed without introduction of any empirical parameters. Realistic bubbles and slugs are observed in our simulation. It is found that the convective motion of particles is important for…

chao-dyn · Physics 2016-08-31 Kengo Ichiki , Hisao Hayakawa

The gas-kinetic scheme(GKS) is a promising computational fluid dynamics (CFD) method for solving the Navier-Stokes equations. It is based on the analytical solution of the BGK equation, which enables accurate and robust simulations. While…

Fluid Dynamics · Physics 2025-08-12 Yue Zhang , Xing Ji , Kun Xu

The interaction of light with metallic nanostructures produces a collective excitation of electrons at the metal surface, also known as surface plasmons. These collective excitations lead to resonances that enable the confinement of light…

We present the first open-source, GPU-based code for complex plasmas. The code, OpenDust, aims to provide researchers both experimenters and theorists user-friendly and high-performance tool for self-consistent calculation forces, acting on…

Plasma Physics · Physics 2023-05-03 D. Kolotinskii , A. Timofeev

General purpose computing on graphic processing units (GPU) is a potential method of speeding up scientific computation with low cost and high energy efficiency. We experimented with the particle physics simulation toolkit Geant4 used at…

Computational Physics · Physics 2012-09-25 Otto Seiskari , Jukka Kommeri , Tapio Niemi

Resolving the most fundamental questions in cosmology requires simulations that match the scale, fidelity, and physical complexity demanded by next-generation sky surveys. To achieve the realism needed for this critical scientific…

Molecular dynamics facilitates the simulation of a complex system to be analyzed at molecular and atomic levels. Simulations can last a long period of time, even months. Due to this cause the graphics processing units (GPUs) and multi-core…

Computational Physics · Physics 2021-02-02 Iuliana Marin , Nicolae Goga , Maria Goga

This report presents a comprehensive analysis of the performance of GPU accelerated meshfree CFD solvers for two-dimensional compressible flows in Fortran, C++, Python, and Julia. The programming model CUDA is used to develop the GPU codes.…

Programming Languages · Computer Science 2023-05-03 Nischay Ram Mamidi , Kumar Prasun , Dhruv Saxena , Anil Nemili , Bharatkumar Sharma , S. M. Deshpande

We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA. Modern state-of-the-art simulations of planet formation require the use of a very high number of particles to accurately resolve planetary…

Earth and Planetary Astrophysics · Physics 2022-06-29 Simon L. Grimm , Joachim G. Stadel , Ramon Brasser , Matthias M. M. Meier , Christoph Mordasini

Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Shijie Lian , Ziyi Zhang , Hua Li , Laurence Tianruo Yang , Mengyu Ren , Debin Liu , Wenhui Wu
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