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Related papers: Networks of Innovation in 3D Printing

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In order to create new products, inventors search and combine previous ideas. Few studies have examined the characteristics of search that lead to new products; most have focused on patent citations, which are often retrospective and may…

Human-Computer Interaction · Computer Science 2013-11-05 Harris Kyriakou , Jeffrey V. Nickerson

Online innovation communities are an important source of innovation for many organizations. While contributions to such communities are typically made without financial compensation, these contributions are often governed by licenses such…

General Economics · Economics 2023-09-04 Erdem Dogukan Yilmaz , Tim Meyer , Milan Miric

A growing community that shares digital 3D designs has created an opportunity to study, encourage and stimulate innovation. This remix community allows people not only to prototype at a minimal cost but also to work on projects they are…

Computers and Society · Computer Science 2014-04-08 Harris Kyriakou , Jeffrey V. Nickerson

Theories of knowledge reuse posit two distinct processes: reuse for replication and reuse for innovation. We identify another distinct process, reuse for customization. Reuse for customization is a process in which designers manipulate the…

Human-Computer Interaction · Computer Science 2019-01-21 Harris Kyriakou , Jeffrey V Nickerson , Gaurav Sabnis

Novelty is an inherent part of innovations and discoveries. Such processes may be considered as an appearance of new ideas or as an emergence of atypical connections between the existing ones. The importance of such connections hints for…

Digital Libraries · Computer Science 2020-03-24 Serhii Brodiuk , Vasyl Palchykov , Yurij Holovatch

In this paper, we explore how to augment shared 3D model repositories, such as Thingiverse, with slicing results that are readily available to all users. By having print time and material consumption for different print resolution profiles…

Collective idea generation and innovation processes are complex and dynamic, involving a large amount of qualitative narrative information that is difficult to monitor, analyze, and visualize using traditional methods. In this study, we…

Social and Information Networks · Computer Science 2022-07-19 Yiding Cao , Yingjun Dong , Minjun Kim , Neil G. MacLaren , Sriniwas Pandey , Shelley D. Dionne , Francis J. Yammarino , Hiroki Sayama

With the continuous growth of online 3D printing community and the democratization of 3D printers, growing number of users start sharing their own 3D designs on open platforms, enabling a wide audience to search, download, and 3D print…

Human-Computer Interaction · Computer Science 2021-11-10 Chen Liang , Nahyun Kwon , Jeeeun Kim

The diffusion of new technologies is crucial for the realization of social and economic returns to innovation. Tracking and mapping technology diffusion is, however, typically limited by the extent to which we can observe technology…

Novelty is a key ingredient of innovation but quantifying it is difficult. This is especially true for visual work like graphic design. Using designs shared on an online social network of professional digital designers, we measure visual…

Social and Information Networks · Computer Science 2018-04-24 Johannes Wachs , Bálint Daróczy , Anikó Hannák , Katinka Páll , Christoph Riedl

This paper outlines a framework for the study of innovation that treats discoveries as additions to evolving networks. As inventions enter they expand or limit the reach of the ideas they build on by influencing how successive discoveries…

Social and Information Networks · Computer Science 2012-12-17 Russell J. Funk , Jason Owen-Smith

Empirically validating new 3D-printing related algorithms and implementations requires testing data representative of inputs encountered \emph{in the wild}. An ideal benchmarking dataset should not only draw from the same distribution of…

Graphics · Computer Science 2016-07-05 Qingnan Zhou , Alec Jacobson

A lot of attention in supply chain management has been devoted to understanding customer requirements. What are customer priorities in terms of price and service level, and how can companies go about fulfilling these requirements in an…

Computers and Society · Computer Science 2014-05-06 Henrik J Nyman , Peter Sarlin

The research discipline of network steganography deals with the hiding of information within network transmissions, e.g. to transfer illicit information in networks with Internet censorship. The last decades of research on network…

Multimedia · Computer Science 2016-11-22 Steffen Wendzel , Carolin Palmer

This paper advances a framework for modeling the component interactions between cognitive and social aspects of scientific creativity and technological innovation. Specifically, it aims to characterize Innovation Networks; those networks…

Artificial Intelligence · Computer Science 2013-08-13 Petra Ahrweiler , Mark T. Keane

Collective design and innovation are crucial in organizations. To investigate how the collective design and innovation processes would be affected by the diversity of knowledge and background of collective individual members, we conducted…

Social and Information Networks · Computer Science 2021-10-19 Yiding Cao , Yingjun Dong , Minjun Kim , Neil G. MacLaren , Ankita Kulkarni , Shelley D. Dionne , Francis J. Yammarino , Hiroki Sayama

Human culture relies on innovation: our ability to continuously explore how existing elements can be combined to create new ones. Innovation is not solitary, it relies on collective search and accumulation. Reinforcement learning (RL)…

Artificial Intelligence · Computer Science 2022-11-21 Eleni Nisioti , Mateo Mahaut , Pierre-Yves Oudeyer , Ida Momennejad , Clément Moulin-Frier

Reliable classification of 3D-printed objects is essential for automating post-production workflows in industrial additive manufacturing. Despite extensive automation in other stages of the printing pipeline, this task still relies heavily…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Fanis Mathioulakis , Gorjan Radevski , Silke GC Cleuren , Michel Janssens , Brecht Das , Koen Schauwaert , Tinne Tuytelaars

A number of studies in Information and Communication Technologies for Development (ICT4D) focus on projects' sustainability and resilience. Over the years, scholars have identified many elements to enable achievement of these goals.…

Computers and Society · Computer Science 2021-08-24 Mario A. Marais , Sara Vannini

The ways in which an innovation (e.g., new behaviour, idea, technology, product) diffuses among people can determine its success or failure. In this paper, we address the problem of diffusion of innovations over multiplex social networks…

Social and Information Networks · Computer Science 2014-08-26 Rasoul Ramezanian , Mostafa Salehi , Matteo Magnani , Danilo Montesi
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