Related papers: Distributed Reinforcement Learning via Gossip
We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are…
This paper presents distributed algorithmic solutions that employ opportunistic inter-agent communication to achieve dynamic average consensus. In our solutions each agent is endowed with a local criterion that enables it to determine…
We study distributed methods for online prediction and stochastic optimization. Our approach is iterative: in each round nodes first perform local computations and then communicate in order to aggregate information and synchronize their…
In this short note we propose a new approach for the design and analysis of randomized gossip algorithms which can be used to solve the average consensus problem. We show how that Randomized Block Kaczmarz (RBK) method - a method for…
This technical note presents a leader-follower scheme for network aggregative games. The followers and leader are selfish cost minimizing agents. The cost function of each follower is affected by strategy of leader and aggregated strategies…
Distributed deep learning is an effective way to reduce the training time of deep learning for large datasets as well as complex models. However, the limited scalability caused by network overheads makes it difficult to synchronize the…
We consider the average-consensus problem in a multi-node network of finite size. Communication between nodes is modeled by a sequence of directed signals with arbitrary communication delays. Four distributed algorithms that achieve…
Many ad hoc routing protocols are based on some variant of flooding. Despite various optimizations, many routing messages are propagated unnecessarily. We propose a gossiping-based approach, where each node forwards a message with some…
Federated learning has emerged as a privacy-preserving technique for collaborative model training across heterogeneously distributed silos. Yet, its reliance on a single central server introduces potential bottlenecks and risks of…
In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…
We study gossip algorithms for the rumor spreading problem which asks each node to deliver a rumor to all nodes in an unknown network. Gossip algorithms allow nodes only to call one neighbor per round and have recently attracted attention…
Existing distributed cooperative multi-agent reinforcement learning (MARL) frameworks usually assume undirected coordination graphs and communication graphs while estimating a global reward via consensus algorithms for policy evaluation.…
This paper extends off-policy reinforcement learning to the multi-agent case in which a set of networked agents communicating with their neighbors according to a time-varying graph collaboratively evaluates and improves a target policy…
We consider gossiping in a fully-connected wireless network consisting of $n$ nodes. The network receives Poisson updates from a source, which generates new information. The nodes gossip their available information with the neighboring…
This work studies the problem of non-Bayesian learning over multi-agent network when there are some adversarial (faulty) agents in the network. At each time step, each non-faulty agent collects partial information about an unknown state of…
We consider a large number of agents collaborating on a multi-armed bandit problem with a large number of arms. The goal is to minimise the regret of each agent in a communication-constrained setting. We present a decentralised algorithm…
We develop a Distributed Event-Triggered Stochastic GRAdient Descent (DETSGRAD) algorithm for solving non-convex optimization problems typically encountered in distributed deep learning. We propose a novel communication triggering mechanism…
We consider the framework of average aggregative games, where the cost function of each agent depends on his own strategy and on the average population strategy. We focus on the case in which the agents are coupled not only via their cost…
Social networks are frequently polluted by rumors, which can be detected by advanced models such as graph neural networks. However, the models are vulnerable to attacks and understanding the vulnerabilities is critical to rumor detection in…
With the growing computational capabilities of microcontroller units (MCUs), edge devices can now support machine learning models. However, deploying decentralised federated learning (DFL) on such devices presents key challenges, including…