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Related papers: Strategic Voting and the Logic of Knowledge

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We study payoff manipulation in repeated multi-objective Stackelberg games, where a leader may strategically influence a follower's deterministic best response, e.g., by offering a share of their own payoff. We assume that the follower's…

Computer Science and Game Theory · Computer Science 2025-08-27 Phurinut Srisawad , Juergen Branke , Long Tran-Thanh

In this note, we prove the existence of an equilibrium concept, dubbed conditional strategy equilibrium, for non-cooperative games in which a strategy of a player is a function from the other players' actions to her own actions. We study…

Theoretical Economics · Economics 2022-05-09 Lorenzo Bastianello , Mehmet S. Ismail

This paper employs the Friedkin-Johnsen (FJ) model to describe the dynamics of opinion evolution within a social network. Under the FJ framework, the society is divided into two subgroups that include stubborn agents and regular agents. The…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Hossein Rastgoftar

One purpose -- quite a few thinkers would say the main purpose -- of seeking knowledge about the world is to enhance our ability to make good decisions. An item of knowledge that can make no conceivable difference with regard to anything we…

Artificial Intelligence · Computer Science 2013-04-12 Henry E. Kyburg

When interacting with other decision-making agents in non-adversarial scenarios, it is critical for an autonomous agent to have inferable behavior: The agent's actions must convey their intention and strategy. We model the inferability…

Computer Science and Game Theory · Computer Science 2025-06-03 Mustafa O. Karabag , Sophia Smith , Negar Mehr , David Fridovich-Keil , Ufuk Topcu

Intention recognition is an important characteristic of intelligent agents. In their interactions with others, they try to read others' intentions and make an image of others to choose their actions accordingly. While the way in which…

Optimization and Control · Mathematics 2019-03-27 Yuma Fujimoto , Kunihiko Kaneko

The intent of control argumentation frameworks is to specifically model strategic scenarios from the perspective of an agent by extending the standard model of argumentation framework in a way that takes unquantified uncertainty regarding…

Artificial Intelligence · Computer Science 2022-10-24 Minal Suresh Patil

We design two mechanisms that ensure that the majority preferred option wins in all equilibria. The first one is a simultaneous game where agents choose other agents to cooperate with on top of the vote for an alternative, thus overcoming…

Theoretical Economics · Economics 2023-10-12 Kirneva Margarita , Núñez Matías

State-of-the-art results in typical classification tasks are mostly achieved by unexplainable machine learning methods, like deep neural networks, for instance. Contrarily, in this paper, we investigate the application of rule learning…

Machine Learning · Computer Science 2024-03-11 Albert Nössig , Tobias Hell , Georg Moser

We study a social choice setting of manipulation in elections and extend the usual model in two major ways: first, instead of considering a single manipulating agent, in our setting there are several, possibly competing ones; second,…

Multiagent Systems · Computer Science 2020-05-12 Martin Koutecký , Nimrod Talmon

Distributed decision-makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the…

Computer Science and Game Theory · Computer Science 2013-02-28 Edward A. Billard

The cognitive process of opinion formation is often characterized by stubbornness or resistance of agents to changes of opinion. To capture such a feature we introduce a constant latency time in the standard voter model of opinion dynamics:…

Physics and Society · Physics 2024-08-27 Giovanni Palermo , Anna Mancini , Antonio Desiderio , Riccardo Di Clemente , Giulio Cimini

We focus on the strategyproofness of voting systems where voters must choose a number of options among several possibilities. These systems include those that are used for Participatory Budgeting, where we organize an election to determine…

Computer Science and Game Theory · Computer Science 2022-10-07 Johanne Cohen , Daniel Cordeiro , Valentin Dardilhac , Victor Glaser

Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…

Computer Science and Game Theory · Computer Science 2022-10-05 Jibang Wu , Weiran Shen , Fei Fang , Haifeng Xu

The emerging social network platforms enable users to share their own opinions, as well as to exchange opinions with others. However, adversarial network perturbation, where malicious users intentionally spread their extreme opinions,…

Computers and Society · Computer Science 2023-04-26 Yuejiang Li , Zhanjiang Chen , H. Vicky Zhao

Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…

Computer Science and Game Theory · Computer Science 2017-05-18 Ronen Gradwohl , Rann Smorodinsky

We describe a representation and a set of inference methods that combine logic programming techniques with probabilistic network representations for uncertainty (influence diagrams). The techniques emphasize the dynamic construction and…

Artificial Intelligence · Computer Science 2013-04-11 John S. Breese , Edison Tse

The Gibbard-Satterthwaite theorem implies the existence of voters, called manipulators, who can change the election outcome in their favour by voting strategically. When a given preference profile admits several such manipulators, voting…

Computer Science and Game Theory · Computer Science 2017-07-19 Umberto Grandi , Daniel Hughes , Francesca Rossi , Arkadii Slinko

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Despite the prevalence of voting systems in the real world there is no consensus among researchers of how people vote strategically, even in simple voting settings. This paper addresses this gap by comparing different approaches that have…

Computer Science and Game Theory · Computer Science 2019-09-24 Roy Fairstein , Adam Lauz , Kobi Gal , Reshef Meir
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