Related papers: Deludedly Agreeing to Agree
This work proposes a framework that incorporates trust in an ad hoc teamwork scenario with human-agent teams, where an agent must collaborate with a human to perform a task. During the task, the agent must infer, through interactions and…
In the compromise model of Deffuant et al., opinions are real numbers between 0 and 1 and two agents are compatible if the difference of their opinions is smaller than the confidence bound parameter \epsilon. The opinions of a randomly…
Numerous lines of aim to control $\textit{model disagreement}$ -- the extent to which two machine learning models disagree in their predictions. We adopt a simple and standard notion of model disagreement in real-valued prediction problems,…
Whether in groups of humans or groups of computer agents, collaboration is most effective between individuals who have the ability to coordinate on a joint strategy for collective action. However, in general a rational actor will only…
Transparency and security are both central to Responsible AI, but they may conflict in adversarial settings. We investigate the strategic effect of transparency for agents through the lens of transferable adversarial example attacks. In…
We consider communication when there is no agreement about symbols and meanings. We treat it within the framework of reinforcement learning. We apply different reinforcement learning models in our studies and simplify the problem as much as…
An impossibility theorem demonstrates that a particular problem or set of problems cannot be solved as described in the claim. Such theorems put limits on what is possible to do concerning artificial intelligence, especially the…
We develop a theory of contracting systems, where behavioural contracts may be violated by dishonest participants after they have been agreed upon - unlike in traditional approaches based on behavioural types. We consider the contracts of…
We consider the Deduction Theorem used in the literature of game theory to run a purported proof by contradiction. In the context of game theory, it is stated that if we have a proof of $\phi \vdash \varphi$, then we also have a proof of…
Decomposition methods are often used for producing counterfactual predictions in non-strategic settings. When the outcome of interest arises from a game-theoretic setting where agents are better off by deviating from their strategies after…
The dual or game-theoretical negation $\lnot$ of independence-friendly logic (IF) and dependence logic (D) exhibits an extreme degree of semantic indeterminacy in that for any pair of sentences $\phi$ and $\psi$ of IF/D, if $\phi$ and…
Supervised machine learning models boast remarkable predictive capabilities. But can you trust your model? Will it work in deployment? What else can it tell you about the world? We want models to be not only good, but interpretable. And yet…
This paper addresses the adaptive consensus problem in uncertain multi-agent systems, particularly under challenges posed by quantized communication. We consider agents with general linear dynamics subject to nonlinear uncertainties and…
This paper argues that interpretability research in Artificial Intelligence (AI) is fundamentally ill-posed as existing definitions of interpretability fail to describe how interpretability can be formally tested or designed for. We posit…
Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where…
A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…
If AI systems match or exceed human capabilities on a wide range of tasks, it may become difficult for humans to efficiently judge their actions -- making it hard to use human feedback to steer them towards desirable traits. One proposed…
One problem to solve in the context of information fusion, decision-making, and other artificial intelligence challenges is to compute justified beliefs based on evidence. In real-life examples, this evidence may be inconsistent,…
Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…
Neural networks work remarkably well in practice and theoretically they can be universal approximators. However, they still make mistakes and a specific type of them called adversarial errors seem inexcusable to humans. In this work, we…