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We treat a quantum walk model with in- and out- flows at every time step from the outside. We show that this quantum walk can find the marked vertex of the complete graph with a high probability in the stationary state. In exchange of the…
Quantum walks on graphs have shown prioritized benefits and applications in wide areas. In some scenarios, however, it may be more natural and accurate to mandate high-order relationships for hypergraphs, due to the density of information…
Grover's quantum search algorithm can be formulated as a quantum particle randomly walking on the (highly symmetric) complete graph, with one vertex marked by a nonzero potential. From an initial equal superposition, the state evolves in a…
Quantum walks are powerful kernels in quantum computing protocols that possess strong capabilities in speeding up various simulation and optimisation tasks. One striking example is given by quantum walkers evolving on glued trees for their…
Quantum walks provide a powerful framework for achieving algorithmic speedup in quantum computing. This paper presents a quantum search algorithm for 2-tessellable graphs, a generalization of bipartite graphs, achieving a quadratic speedup…
For a continuous-time quantum walk on a line the variance of the position observable grows quadratically in time, whereas, for its classical counterpart on the same graph, it exhibits a linear, diffusive, behaviour. A quantum walk, thus,…
Random walks on graphs can be slow. To speed them up, imagine that at each step instead of choosing the neighbor at random, there is a small probability $\varepsilon>0$ that we can choose it. We show that in this case, at least for graphs…
Spatial search is the problem of finding a marked vertex in a graph. A continuous-time quantum walk in the single-excitation subspace of an $n$ spin system solves the problem of spatial search by finding the marked vertex in $O(\sqrt{n})$…
A randomly walking quantum particle evolving by Schr\"odinger's equation searches on $d$-dimensional cubic lattices in $O(\sqrt{N})$ time when $d \ge 5$, and with progressively slower runtime as $d$ decreases. This suggests that graph…
An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…
In the typical spatial search problems solved by continuous-time quantum walk, changing the location of the marked vertices does not alter the search problem. In this paper, we consider search when this is no longer true. In particular, we…
The problem of finding a marked node in a graph can be solved by the spatial search algorithm based on continuous-time quantum walks (CTQW). However, this algorithm is known to run in optimal time only for a handful of graphs. In this work,…
I introduce a new type of continuous-time quantum walk on graphs called the quantum snake walk, the basis states of which are fixed-length paths (snakes) in the underlying graph. First I analyze the quantum snake walk on the line, and I…
We show how to search N items arranged on a $\sqrt{N}\times\sqrt{N}$ grid in time $O(\sqrt N \log N)$, using a discrete time quantum walk. This result for the first time exhibits a significant difference between discrete time and continuous…
We analyse the eigenvalue and eigenvector structure of the flip-flop quantum walk on regular graphs, explicitly demonstrating how it is quadratically faster than the classical random walk. Then we use it in a controlled spatial search…
The quantum-walk-based spatial search problem aims to find a marked vertex using a quantum walk on a graph with marked vertices. We describe a framework for determining the computational complexity of spatial search by continuous-time…
Hitting the exit node from the entrance node faster on a graph is one of the properties that quantum walk algorithms can take advantage of to outperform classical random walk algorithms. Especially, continuous-time quantum walks on…
We describe a general method to obtain quantum speedups of classical algorithms which are based on the technique of backtracking, a standard approach for solving constraint satisfaction problems (CSPs). Backtracking algorithms explore a…
We investigate the behavior of coherence in scattering quantum walk search on complete graph under the condition that the total number of vertices of the graph is greatly larger than the marked number of vertices we are searching, $N \gg…
We construct a new quantum algorithm for the graph collision problem; that is, the problem of deciding whether the set of marked vertices contains a pair of adjacent vertices in a known graph G. The query complexity of our algorithm is…