Related papers: Creative ideas for actualizing student potential
The widespread establishment of computational thinking in school curricula requires teachers to introduce children to programming already at primary school level. As this is a recent development, primary school teachers may neither be…
Can we develop a computer algorithm that assesses the creativity of a painting given its context within art history? This paper proposes a novel computational framework for assessing the creativity of creative products, such as paintings,…
In schools, teachers play a multitude of roles, serving as educators, counselors, decision-makers, and members of the school community. With recent advances in artificial intelligence (AI), there is increasing discussion about how AI can…
What constitutes human creativity, and is it possible for computers to exhibit genuine creativity? We argue that achieving human-level intelligence in computers, or so-called Artificial General Intelligence, necessitates attaining also…
Developing expertise in physics requires appropriate integration and assimilation of physics and mathematics. Instructors and students often describe physics courses in terms of their emphasis on conceptual and quantitative problem-solving.…
Increasingly, the physics community is attending to issues of equity, diversity, and inclusion, both in language and action. We are more publicly recognizing our individual responsibilities as physicists to address social injustice and…
The effective integration of generative artificial intelligence in education is a fundamental aspect to prepare future generations. The objective of this study is to analyze from a quantitative and qualitative point of view the perception…
The ability to emotionally or intellectually understand another person's thoughts and feelings-empathy-can foster critical connections that facilitate learning and collaboration. We present a case study of physics faculty that examines…
This study investigates how student exposure to resources in their home environments relates to creative thinking performance, using data from the PISA 2022 Creative Thinking assessment. It focuses on two primary questions: (1) How strongly…
This study explores the influence of an interdisciplinary intervention on creative problem-solving skills. Literature deems such skills as vital for software engineering (SE) students in higher education. 39 SE students and graphic design…
Digital learning platforms enable students to learn on a flexible and individual schedule as well as providing instant feedback mechanisms. The field of STEM education requires students to solve numerous training exercises to grasp…
Machine teaching studies the interaction between a teacher and a student/learner where the teacher selects training examples for the learner to learn a specific task. The typical assumption is that the teacher has perfect knowledge of the…
As AI becomes more capable, it is unclear how human creativity will remain essential in jobs that incorporate AI. We conducted a 14-week study of a student newsroom using an AI tool to convert web articles into social media videos. Most…
As more and more face-to-face classes move to online environments, it becomes increasingly important to explore any emerging barriers to students' learning. This work focuses on characterizing student barriers to active learning in…
Programming is a craft which often demands that learners engage in a significantly high level of individual practice and experimentation in order to acquire basic competencies. However, practice behaviours can be undermined during the early…
There are many philosophies and theories on what creativity is and how it works, but one popular idea is that of variations on a theme and intersection of concepts. This literature review explores philosophical proposals of how creativity…
This paper states the case for applying the conceptual and analytic tools associated with the study of entropy in physical systems to cognition, focusing on creative cognition. It is proposed that minds modify their contents and adapt to…
Academic lobification refers to a collection of academic performance control strategies, methods, and means that a student deliberately hides academic behaviors, or deliberately lowers academic performance, or deliberately delays academic…
This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…
Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…