Related papers: Virtual Location-Based Services: Merging the Physi…
Human mobility studies how people move among meaningful places over time and how these movements aggregate into population-level patterns that shape accessibility, congestion, emissions, and public health. Large language models (LLMs) are…
Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…
Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate…
We describe a method for performing active localization of objects in instances of visual situations. A visual situation is an abstract concept---e.g., "a boxing match", "a birthday party", "walking the dog", "waiting for a bus"---whose…
An innumerable number of individual choices go into discovering a new book. There are unmistakably two groups of booklovers: those who like to search online, follow other people's latest readings, or simply react to a system's…
Many aspects of life are associated with places of human mobility patterns and nowadays we are facing an increase in the pervasiveness of mobile devices these individuals carry. Positioning technologies that serve these devices such as the…
Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…
Uniform and variable environments still remain a challenge for stable visual localization and mapping in mobile robot navigation. One of the possible approaches suitable for such environments is appearance-based teach-and-repeat navigation,…
Location-based Services (LBSs) provide valuable services, with convenient features for users. However, the information disclosed through each request harms user privacy. This is a concern particularly with honest-but-curious LBS servers,…
Traditional urban planning methodologies often fail to capture the complexity of contemporary urbanization and environmental sustainability challenges. This study investigates the integration of Generative Design, Virtual Reality (VR), and…
Social networks are getting closer to our real physical world. People share the exact location and time of their check-ins and are influenced by their friends. Modeling the spatio-temporal behavior of users in social networks is of great…
There is an increasing trend of people leaving digital traces through social media. This reality opens new horizons for urban studies. With this kind of data, researchers and urban planners can detect many aspects of how people live in…
The appearance of the world varies dramatically not only from place to place but also from hour to hour and month to month. Every day billions of images capture this complex relationship, many of which are associated with precise time and…
Finding the next venue to be visited by a user in a specific city is an interesting, but challenging, problem. Different techniques have been proposed, combining collaborative, content, social, and geographical signals; however it is not…
Understanding the spatial networks formed by the trajectories of mobile users can be beneficial to applications ranging from epidemiology to local search. Despite the potential for impact in a number of fields, several aspects of human…
Urban regions are complicated functional systems that are closely associated with and reshaped by human activities. The propagation of online geographic information-sharing platforms and mobile devices equipped with Global Positioning…
It is now feasible to host Web Services on a mobile device due to the advances in cellular devices and mobile communication technologies. However, the reliability, usability and responsiveness of the Mobile Hosts depend on various factors…
Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…
Objective. Evaluate the feasibility of Virtual Reality (VR) wayfinding training with aging adults, and examine the impact of the training on wayfinding performance. Design. Design involved wayfinding tasks in a study with three groups:…
In this paper, we present the Physical Web Browser project for web applications depending on the environment. At this moment, many of users all over the world visit websites using their mobile devices only. Any mobile device (e.g.,…