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Many robotic tasks, such as inverse kinematics, motion planning, and optimal control, can be formulated as optimization problems. Solving these problems involves addressing nonlinear kinematics, complex contact dynamics, long-horizon…

Robotics · Computer Science 2025-09-10 Teng Xue , Yan Zhang , Amirreza Razmjoo , Sylvain Calinon

Proof-Number Search (PNS) and Monte-Carlo Tree Search (MCTS) have been successfully applied for decision making in a range of games. This paper proposes a new approach called PN-MCTS that combines these two tree-search methods by…

Artificial Intelligence · Computer Science 2022-06-09 Elliot Doe , Mark H. M. Winands , Dennis J. N. J. Soemers , Cameron Browne

With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning…

Artificial Intelligence · Computer Science 2024-10-29 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

Bandit based methods for tree search have recently gained popularity when applied to huge trees, e.g. in the game of go [6]. Their efficient exploration of the tree enables to re- turn rapidly a good value, and improve preci- sion if more…

Artificial Intelligence · Computer Science 2014-08-12 Pierre-Arnuad Coquelin , Remi Munos

UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS) in games and Markov decision processes, is based on UCB, a sampling policy for the Multi-armed Bandit problem (MAB) that minimizes the cumulative regret. However, search…

Artificial Intelligence · Computer Science 2012-07-25 David Tolpin , Solomon Eyal Shimony

We present MBAPPE, a novel approach to motion planning for autonomous driving combining tree search with a partially-learned model of the environment. Leveraging the inherent explainable exploration and optimization capabilities of the…

Robotics · Computer Science 2023-09-18 Raphael Chekroun , Thomas Gilles , Marin Toromanoff , Sascha Hornauer , Fabien Moutarde

Adaptive sampling and planning in robotic environmental monitoring are challenging when the target environmental process varies over space and time. The underlying environmental dynamics require the planning module to integrate future…

Robotics · Computer Science 2023-06-19 Weizhe Chen , Lantao Liu

High-dimensional design spaces underpin a wide range of physics-based modeling and computational design tasks in science and engineering. These problems are commonly formulated as constrained black-box searches over rugged objective…

Machine Learning · Computer Science 2026-01-13 Suvo Banik , Troy D. Loeffler , Henry Chan , Sukriti Manna , Orcun Yildiz , Tom Peterka , Subramanian Sankaranarayanan

Diffusion models have recently emerged as a powerful tool for planning. However, unlike Monte Carlo Tree Search (MCTS)-whose performance naturally improves with inference-time computation scaling-standard diffusion-based planners offer only…

Artificial Intelligence · Computer Science 2026-01-30 Jaesik Yoon , Hyeonseo Cho , Doojin Baek , Yoshua Bengio , Sungjin Ahn

Bayesian optimization (BO) is a popular method for computationally expensive black-box optimization. However, traditional BO methods need to solve new problems from scratch, leading to slow convergence. Recent studies try to extend BO to a…

Machine Learning · Computer Science 2024-12-11 Shukuan Wang , Ke Xue , Lei Song , Xiaobin Huang , Chao Qian

Inference-time search algorithms such as Monte-Carlo Tree Search (MCTS) may seem unnecessary when generating natural language text based on state-of-the-art reinforcement learning such as Proximal Policy Optimization (PPO). In this paper,…

Computation and Language · Computer Science 2024-04-03 Jiacheng Liu , Andrew Cohen , Ramakanth Pasunuru , Yejin Choi , Hannaneh Hajishirzi , Asli Celikyilmaz

Physics-based simulations and learning-based models are vital for complex robotics tasks like deformable object manipulation and liquid handling. However, these models often struggle with accuracy due to epistemic uncertainty or the…

Robotics · Computer Science 2025-07-29 Marco Faroni , Carlo Odesco , Andrea Zanchettin , Paolo Rocco

Global climate challenge is demanding urgent actions for decarbonization, while electric power systems take the major roles in clean energy transition. Due to the existence of spatially and temporally dispersed renewable energy resources…

Systems and Control · Electrical Eng. & Systems 2024-08-13 Xuan He , Danny H. K. Tsang , Yize Chen

Flexible implementations of Monte Carlo Tree Search (MCTS), combined with domain specific knowledge and hybridization with other search algorithms, can be powerful for finding the solutions to problems in complex planning. We introduce…

Machine Learning · Computer Science 2021-08-24 Larkin Liu , Jun Tao Luo

Monte Carlo tree search (MCTS) is a popular choice for solving sequential anytime problems. However, it depends on a numeric feedback signal, which can be difficult to define. Real-time MCTS is a variant which may only rarely encounter…

Artificial Intelligence · Computer Science 2018-09-20 Tobias Joppen , Christian Wirth , Johannes Fürnkranz

AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

Artificial Intelligence · Computer Science 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

Monte Carlo Tree Search (MCTS) is a relatively new sampling method with multiple variants in the literature. They can be applied to a wide variety of challenging domains including board games, video games, and energy-based problems to…

Artificial Intelligence · Computer Science 2020-10-06 Fred Valdez Ameneyro , Edgar Galvan , Anger Fernando Kuri Morales

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define…

Artificial Intelligence · Computer Science 2024-05-30 Jakub Kowalski , Elliot Doe , Mark H. M. Winands , Daniel Górski , Dennis J. N. J. Soemers

Performing object retrieval in real-world workspaces must tackle challenges including \emph{uncertainty} and \emph{clutter}. One option is to apply prehensile operations, which can be time consuming in highly-cluttered scenarios. On the…

Robotics · Computer Science 2024-02-07 Ewerton R. Vieira , Kai Gao , Daniel Nakhimovich , Kostas E. Bekris , Jingjin Yu

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing…

Machine Learning · Computer Science 2026-05-27 Tristan Cazenave