Related papers: A Complexity of double dummy bridge
We investigate a two-level model with a large number of open decay channels in order to describe avoided level crossing statistics in open chaotic billiards. This model allows us to describe the fundamental changes of the probability…
In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and…
This manuscript proposes a mathematical model for the game named Breakout. Its systematic study reveals unexpected complexity. After a survey of general properties of the model, we study in details a special case and exhibit combinatorial…
We give a visual construction of stable maps from the $3$-sphere into the real plane enjoying the following properties; the set of definite fold points coincides with a given two-bridge link and the map only admits certain types of fibers…
This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of…
We address the problem of building a decision model for a specific bidding situation in the game of Bridge. We propose the following multi-step methodology i) Build a set of examples for the decision problem and use simulations to associate…
Dou Shou Qi is a Chinese strategy board game for two players. We use a EXPTIME-hardness framework to analyse computational complexity of the game. We construct all gadgets of the hardness framework. In conclusion, we prove that Dou Shou Qi…
Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…
In a previous work, the first and third authors studied a random knot model for all two-bridge knots using billiard table diagrams. Here we present a closed formula for the distribution of the crossing numbers of such random knots. We also…
We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…
The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round…
We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…
Dimensionality reduction is ubiquitous in analysis of complex dynamics. The conventional dimensionality reduction techniques, however, focus on reproducing the underlying configuration space, rather than the dynamics itself. The constructed…
We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…
Contract bridge occupies nowadays a position of great prestige being, together with chess, the only mind games officially recognized by the International Olympic Committee. In the present paper an innovative method for assessing the total…
Dual-tree algorithms are a widely used class of branch-and-bound algorithms. Unfortunately, developing dual-tree algorithms for use with different trees and problems is often complex and burdensome. We introduce a four-part logical split:…
The vector space spanned by rooted forests admits two graded bialgebra structures. The first is defined by A. Connes and D. Kreimer using admissible cuts, and the second is defined by D. Calaque, K. Ebrahimi-Fard and the second author using…
From the standpoint of game theory, dominoes is a game that has not received much attention (specially the variety known as draw). It is usually thought that this game is already solved, given general results in game theory. However, the…
Using fractal analysis, we investigate how the size of openings affects the chaotic behavior of a classical closed billiard when two openings are made on the boundary of the billiard. This kind of open billiards retains chaotic properties…
A bridge in a graph is an edge whose removal disconnects the graph and increases the number of connected components. We calculate the fraction of bridges in a wide range of real-world networks and their randomized counterparts. We find that…