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Related papers: First-Order Provenance Games

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Provenance in databases has been thoroughly studied for positive and for recursive queries, then for first-order (FO) queries, i.e., having negation but no recursion. Query evaluation can be understood as a two-player game where the…

Artificial Intelligence · Computer Science 2025-07-25 Shawn Bowers , Yilin Xia , Bertram Ludäscher

A model checking computation checks whether a given logical sentence is true in a given finite structure. Provenance analysis abstracts from such a computation mathematical information on how the result depends on the atomic data that…

Logic in Computer Science · Computer Science 2020-10-21 Erich Grädel , Val Tannen

A provenance analysis for a query evaluation or a model checking computation extracts information on how its result depends on the atomic facts of the model or database. Traditional work on data provenance was, to a large extent, restricted…

Logic in Computer Science · Computer Science 2024-12-12 Erich Grädel , Val Tannen

Given a first-order sentence, a model-checking computation tests whether the sentence holds true in a given finite structure. Data provenance extracts from this computation an abstraction of the manner in which its result depends on the…

Logic in Computer Science · Computer Science 2017-12-07 Erich Grädel , Val Tannen

Explaining why an answer is in the result of a query or why it is missing from the result is important for many applications including auditing, debugging data and queries, and answering hypothetical questions about data. Both types of…

Databases · Computer Science 2017-01-23 Seokki Lee , Sven Koehler , Bertram Ludaescher , Boris Glavic

In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…

Logic · Mathematics 2007-05-23 Denis I. Saveliev

The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a…

Logic in Computer Science · Computer Science 2023-09-14 Bertram Ludäscher , Yilin Xia

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

Combinatorics · Mathematics 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

Provenance is information about the origin, derivation, ownership, or history of an object. It has recently been studied extensively in scientific databases and other settings due to its importance in helping scientists judge data validity,…

Programming Languages · Computer Science 2008-12-03 James Cheney , Umut Acar , Amal Ahmed

Semiring provenance is a successful approach to provide detailed information on the combinations of atomic facts that are responsible for the result of a query. In particular, interpretations in general provenance semirings of polynomials…

Logic in Computer Science · Computer Science 2020-07-13 Katrin M. Dannert , Erich Grädel , Matthias Naaf , Val Tannen

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2009-08-28 Samuel Mimram

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2011-01-27 Samuel Mimram

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…

Data Structures and Algorithms · Computer Science 2019-11-19 Greg Bodwin , Ofer Grossman

First-order (FO) transition systems have recently attracted attention for the verification of parametric systems such as network protocols, software-defined networks or multi-agent workflows like conference management systems. Desirable…

Logic in Computer Science · Computer Science 2019-11-15 Helmut Seidl , Christian Müller , Bernd Finkbeiner

Explaining why an answer is (or is not) returned by a query is important for many applications including auditing, debugging data and queries, and answering hypothetical questions about data. In this work, we present the first practical…

Databases · Computer Science 2018-08-20 Seokki Lee , Bertram Ludaescher , Boris Glavic

This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…

Logic in Computer Science · Computer Science 2021-09-20 Erich Grädel , Niels Lücking , Matthias Naaf

The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…

Optimization and Control · Mathematics 2021-03-26 Vincent Bürgin

This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…

Logic in Computer Science · Computer Science 2024-08-07 Erich Grädel , Niels Lücking , Matthias Naaf

Query evaluation in monadic second-order logic (MSO) is tractable on trees and treelike instances, even though it is hard for arbitrary instances. This tractability result has been extended to several tasks related to query evaluation, such…

Databases · Computer Science 2016-07-19 Antoine Amarilli , Pierre Bourhis , Pierre Senellart
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