Related papers: A Mean Field Game Approach to Scheduling in Cellul…
In this article, we propose a reactive task allocation architecture for a multi-agent system for scenarios where the tasks arrive at random times and are grouped into multiple queues. Two stage tasks are considered where every task has a…
Edge intelligence enables AI inference at the network edge, co-located with or near the radio access network, rather than in centralized clouds or on mobile devices. It targets low-latency, resource-constrained applications with large data…
In this work, we investigate the sum-rate performance of multicell and cell-free massive MIMO systems using linear precoding and multiuser scheduling algorithms. We consider the use of a network-centric clustering approach to reduce the…
Mobile edge computing (MEC) is a promising technique for providing low-latency access to services at the network edge. The services are hosted at various types of edge nodes with both computation and communication capabilities. Due to the…
Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which…
In this paper, we propose a novel social network aware approach for user association in wireless small cell networks. The proposed approach exploits social relationships between user equipments (UEs) and their physical proximity to optimize…
We propose a model of incentives for data pricing in large mobile networks, in which an operator wishes to balance the number of connections (active users) of different classes of users in the different cells and at different time instants,…
Edge computing has been recently introduced as a way to bring computational capabilities closer to end users of modern network-based services, in order to support existent and future delay-sensitive applications by effectively addressing…
The sharing of scarce resources among multiple rational agents is one of the classical problems in economics. In exchange economies, which are used to model such situations, agents begin with an initial endowment of resources and exchange…
In this paper, we consider the problem of a Principal aiming at designing a reward function for a population of heterogeneous agents. We construct an incentive based on the ranking of the agents, so that a competition among the latter is…
This paper studies Mean Field Games (MFGs) in which agent dynamics are given by jump processes of controlled intensity, with mean-field interaction via the controls and affecting the jump intensities. We establish the existence of MFG…
The interactions between a large population of high-frequency traders (HFTs) and a large trader (LT) who executes a certain amount of assets at discrete time points are studied. HFTs are faster in the sense that they trade continuously and…
In heterogeneous cellular network, task scheduling for computation offloading is one of the biggest challenges. Most works focus on alleviating heavy burden of macro base stations by moving the computation tasks on macro-cell user equipment…
Mobile-edge computing (MEC) emerges as a promising paradigm to improve the quality of computation experience for mobile devices. Nevertheless, the design of computation task scheduling policies for MEC systems inevitably encounters a…
In this paper, we consider a finite horizon, non-stationary, mean field games (MFG) with a large population of homogeneous players, sequentially making strategic decisions, where each player is affected by other players through an aggregate…
Edge computing enables smart IoT-based systems via concurrent and continuous execution of latency-sensitive machine learning (ML) applications. These edge-based machine learning systems are often battery-powered (i.e., energy-limited). They…
We consider a double-auction mechanism, which was recently proposed in the context of rate allocation in mobile data-offloading markets. Network operators (users) derive benefit from offloading their traffic to third party WiFi or femtocell…
We investigate how asymmetric information affects equilibrium price formation in an economy with many interacting agents. Motivated by a finite-player model with two populations of asymmetrically informed agents, we study its mean-field…
A supermarket game is considered with $N$ FCFS queues with unit exponential service rate and global Poisson arrival rate $N \lambda$. Upon arrival each customer chooses a number of queues to be sampled uniformly at random and joins the…
A combined base station association and power control problem is studied for the uplink of multichannel multicell cellular networks, in which each channel is used by exactly one cell (i.e., base station). A distributed association and power…