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This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the…

Neural and Evolutionary Computing · Computer Science 2017-11-21 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

The emergence of complex structures in the systems governed by a simple set of rules is among the most fascinating aspects of Nature. The particularly powerful and versatile model suitable for investigating this phenomenon is provided by…

Adaptation and Self-Organizing Systems · Physics 2023-10-11 Jarosław Adam Miszczak

How do incentive levels affect strategic behaviour? We address this with an experiment that separately identifies own- and opponent-incentive effects in two dominance-solvable games that differ in strategic complexity. Higher own incentives…

Theoretical Economics · Economics 2026-03-30 Teresa Esteban-Casanelles , Duarte Gonçalves

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic

It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero…

Artificial Intelligence · Computer Science 2020-09-16 Nenad Tomašev , Ulrich Paquet , Demis Hassabis , Vladimir Kramnik

We study a new evolutionary game, where players are tempted to take part by the premium, but compete for being the first who take a specific move. Those, who manage to escape the bulk of players, are the winners. While for large premium the…

Statistical Mechanics · Physics 2009-10-31 Frantisek Slanina , Yi-Cheng Zhang

Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even…

Populations and Evolution · Quantitative Biology 2012-05-04 Yongkui Liu , Xiaojie Chen , Lin Zhang , Long Wang , Matjaz Perc

The basis of the method proposed in this article is the idea that information is one of the most important factors in strategic decisions, including decisions in computer chess and other strategy games. The model proposed in this article…

Artificial Intelligence · Computer Science 2015-03-19 Alexandru Godescu

Direct reciprocity facilitates the evolution of cooperation when individuals interact repeatedly. Most previous studies on direct reciprocity implicitly assume compulsory interactions. Yet, interactions are often voluntary in human…

Physics and Society · Physics 2023-11-17 Fang Chen , Lei Zhou , Long Wang

We study the population genetics of Evolution in the important special case of weak selection, in which all fitness values are assumed to be close to one another. We show that in this regime natural selection is tantamount to the…

Computer Science and Game Theory · Computer Science 2012-08-16 Erick Chastain , Adi Livnat , Christos Papadimitriou , Umesh Vazirani

Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic…

Computer Science and Game Theory · Computer Science 2008-10-04 Heiner Ackermann , Petra Berenbrink , Simon Fischer , Martin Hoefer

We study noncooperative games, in which each player's objective is composed of a sequence of ordered- and potentially conflicting-preferences. Problems of this type naturally model a wide variety of scenarios: for example, drivers at a busy…

Computer Science and Game Theory · Computer Science 2025-07-08 Dong Ho Lee , Lasse Peters , David Fridovich-Keil

How to promote the innovative activities is an important problem for modern society. In this paper, combining with the evolutionary games and information spreading, we propose a lattice model to investigate dynamics of human innovative…

Physics and Society · Physics 2013-03-05 Ying-Ting Lin , Xiao-Pu Han , Bing-Hong Wang

Situations involving cooperative behaviour are widespread among animals and humans alike. Game theory and evolutionary dynamics have provided the theoretical and computational grounds to understand what are the mechanisms that allow for…

Physics and Society · Physics 2020-09-17 Felipe Maciel Cardoso , Carlos Gracia-Lazaro , Yamir Moreno

We study experimentally contests in which players make investment decisions sequentially, and information on prior investments is revealed between stages. Using a between-subject design, we consider all possible sequences in contests of…

General Economics · Economics 2025-08-20 Arthur B. Nelson , Dmitry Ryvkin

Over the past few decades, many works have studied the evolutionary dynamics of continuous games. However, previous works have primarily focused on two-player games with pairwise interactions. Indeed, group interactions rather than pairwise…

Physics and Society · Physics 2025-04-10 Jing Luo , Duozi Lin , Xiaojie Chen , Attila Szolnoki

We study an atomic signaling game under stochastic evolutionary dynamics. There is a finite number of players who repeatedly update from a finite number of available languages/signaling strategies. Players imitate the most fit agents with…

Probability · Mathematics 2013-12-23 Michael J. Fox , Behrouz Touri , Jeff S. Shamma

Evolutionary game dynamics in finite populations provides a new framework to understand the selection of traits with frequency-dependent fitness. Recently, a simple but fundamental law of evolutionary dynamics, which we call {\sigma} law,…

Populations and Evolution · Quantitative Biology 2012-04-19 Changbing Tang , Xiang Li , Lang Cao , Jingyuan Zhan

It is known that learning of players who interact in a repeated game can be interpreted as an evolutionary process in a population of ideas. These analogies have so far mostly been established in deterministic models, and memory loss in…

Populations and Evolution · Quantitative Biology 2018-04-09 Robin Nicole , Peter Sollich , Tobias Galla
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