Related papers: Affordable Virtual Reality System Architecture for…
Exposed Buffer Architecture addresses the problem of creating a programmable service platform for the digital continuum by reexamining the particular form of virtualization that is inherent to the Internet architecture. In the Internet…
Infrared and visible light image fusion aims to combine the strengths of both modalities to generate images that are rich in information and fulfill visual or computational requirements. This paper proposes an image fusion method based on…
Implicit fields have recently shown increasing success in representing and learning 3D shapes accurately. Signed distance fields and occupancy fields are decades old and still the preferred representations, both with well-studied…
Basic problems of complex systems are outlined with an emphasis on irreducibility and dynamic many-to-many correspondences. We discuss the importance of a constructive approach to artificial reality and the significance of an internal…
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…
Building successful recommender systems requires uncovering the underlying dimensions that describe the properties of items as well as users' preferences toward them. In domains like clothing recommendation, explaining users' preferences…
Deformable object manipulation requires computationally efficient representations that are compatible with robotic sensing modalities. In this paper, we present VIRDO:an implicit, multi-modal, and continuous representation for…
Affordances are the potential actions an agent can perform on an object, as observed by a camera. Visual affordance prediction is formulated differently for tasks such as grasping detection, affordance classification, affordance…
A human 3D avatar is one of the important elements in the metaverse, and the modeling effect directly affects people's visual experience. However, the human body has a complex topology and diverse details, so it is often expensive,…
Shadow art is a captivating form of sculptural expression where the projection of a sculpture in a specific direction reveals a desired shape with high precision. In this work, we introduce Neural Shadow Art, which leverages implicit…
This article presents an open-source architecture for conveying robots' intentions to human teammates using Mixed Reality and Head-Mounted Displays. The architecture has been developed focusing on its modularity and re-usability aspects.…
Implicit computational complexity, which aims at characterizing complexity classes by machine-independent means, has traditionally been based, on the one hand, on programs and deductive formalisms for free algebras, and on the other hand on…
Robots need to understand their environment to perform their task. If it is possible to pre-program a visual scene analysis process in closed environments, robots operating in an open environment would benefit from the ability to learn it…
This paper proposes a technique for efficiently modeling dynamic humans by explicifying the implicit neural fields via a Neural Explicit Surface (NES). Implicit neural fields have advantages over traditional explicit representations in…
A central vision of the Internet of Things is the representation of the physical world in a consistent virtual environment. Especially in the context of smart factories the connection of the different, heterogeneous production modules…
Implicit Neural Representations (INRs) are a novel paradigm for signal representation that have attracted considerable interest for image compression. INRs offer unprecedented advantages in signal resolution and memory efficiency, enabling…
To facilitate understanding the architecture of a software system, we developed SArF Map technique that visualizes software architecture from feature and layer viewpoints using a city metaphor. SArF Map visualizes implicit software features…
This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
Affordance grounding refers to the task of finding the area of an object with which one can interact. It is a fundamental but challenging task, as a successful solution requires the comprehensive understanding of a scene in multiple aspects…