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In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

Formal Languages and Automata Theory · Computer Science 2026-03-11 Antonio Casares , Pierre Ohlmann

Computability logic (CoL) is a formal theory of interactive computation. It understands computational problems as games played by two players: a machine and its environment, uses logical formalism to describe valid principles of…

Logic in Computer Science · Computer Science 2013-11-27 Meixia Qu , Ke Chen , Daming Zhu , Junfeng Luan

The synthesis of reactive systems from linear temporal logic (LTL) specifications is an important aspect in the design of reliable software and hardware. We present our adaption of the classic automata-theoretic approach to LTL synthesis,…

Logic in Computer Science · Computer Science 2020-02-21 Michael Luttenberger , Philipp J. Meyer , Salomon Sickert

Computability logic (CL) (see http://www.cis.upenn.edu/~giorgi/cl.html) is a semantical platform and research program for redeveloping logic as a formal theory of computability, as opposed to the formal theory of truth which it has more…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

Ensuring that AI systems make strategic decisions aligned with the specified preferences in adversarial sequential interactions is a critical challenge for developing trustworthy AI systems, especially when the environment is stochastic and…

Computer Science and Game Theory · Computer Science 2025-01-28 Abhishek Ninad Kulkarni , Jie Fu , Ufuk Topcu

Computability logic (see http://www.csc.villanova.edu/~japaridz/CL/) is a long-term project for redeveloping logic on the basis of a constructive game semantics, with games seen as abstract models of interactive computational problems.…

Logic in Computer Science · Computer Science 2017-01-11 Giorgi Japaridze

Linear temporal logic was introduced in order to reason about reactive systems. It is often considered with respect to infinite words, to specify the behaviour of long-running systems. One can consider more general models for linear time,…

Logic in Computer Science · Computer Science 2011-01-11 Julien Cristau

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

Temporal Equilibrium Logic (TEL) is a promising framework that extends the knowledge representation and reasoning capabilities of Answer Set Programming with temporal operators in the style of LTL. To our knowledge it is the first…

Logic in Computer Science · Computer Science 2015-03-03 Laura Bozzelli , David Pearce

Automated verification techniques for stochastic games allow formal reasoning about systems that feature competitive or collaborative behaviour among rational agents in uncertain or probabilistic settings. Existing tools and techniques…

Logic in Computer Science · Computer Science 2020-09-01 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…

Computer Science and Game Theory · Computer Science 2013-04-23 Krishnendu Chatterjee , Nathanaël Fijalkow

Constrained Reinforcement Learning (CRL) is a subset of machine learning that introduces constraints into the traditional reinforcement learning (RL) framework. Unlike conventional RL which aims solely to maximize cumulative rewards, CRL…

Artificial Intelligence · Computer Science 2024-12-02 Xiaoshan Lin , Sadık Bera Yüksel , Yasin Yazıcıoğlu , Derya Aksaray

While the complexity of translating future linear temporal logic (LTL) into automata on infinite words is well-understood, the size increase involved in turning automata back to LTL is not. In particular, there is no known elementary bound…

Formal Languages and Automata Theory · Computer Science 2022-05-10 Udi Boker , Karoliina Lehtinen , Salomon Sickert

In this paper, we study First Order Logic (FO) over (unordered) infinite trees and its connection with branching-time temporal logics. More specifically, we provide an automata-theoretic characterisation of FO interpreted over infinite…

Logic in Computer Science · Computer Science 2025-09-18 Massimo Benerecetti , Dario Della Monica , Angelo Matteo , Fabio Mogavero , Gabriele Puppis

Although it is widely accepted that every system should be robust, in the sense that "small" violations of environment assumptions should lead to "small" violations of system guarantees, it is less clear how to make this intuitive notion of…

Logic in Computer Science · Computer Science 2015-11-02 Paulo Tabuada , Daniel Neider

In this paper, we investigate the rational synthesis problem for concurrent game structure for a variety of objectives ranging from reachability to Muller condition. We propose a new algorithm that establishes the decidability of the non…

Logic in Computer Science · Computer Science 2018-06-11 Rodica Condurache , Youssouf Oualhadj , Nicolas Troquard

In this paper, we prove measurability of event for which a general continuous-time stochastic process satisfies continuous-time Metric Temporal Logic (MTL) formula. Continuous-time MTL can define temporal constrains for physical system in…

Logic in Computer Science · Computer Science 2024-08-07 Mitsumasa Ikeda , Yoriyuki Yamagata , Takayuki Kihara

This paper proposes a new logic RoCTL* to model robustness in concurrent systems. RoCTL* extends CTL* with the addition of Obligatory and Robustly operators, which quantify over failure-free paths and paths with one more failure…

Logic in Computer Science · Computer Science 2013-09-18 John C. McCabe-Dansted , Tim French , Mark Reynolds , Sophie Pinchinat

Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…

Logic in Computer Science · Computer Science 2017-09-05 Helle Hvid Hansen , Clemens Kupke , Johannes Marti , Yde Venema

The Probabilistic Computational Tree Logic (PCTL) is the main specification formalism for discrete probabilistic systems modeled by Markov chains. Despite serious research attempts, the decidability of PCTL satisfiability and validity…

Logic in Computer Science · Computer Science 2025-05-01 Miroslav Chodil , Antonín Kučera