Related papers: A Variational Principle for Improving 2D Triangle …
A mesh improvement methodology is pre- sented which aims to improve the quality of the worst elements in 3D meshes with non-planar surfaces which cannot be improved using traditional methods. A nu- merical optimisation algorithm, which…
The vast majority of mesh-based modelling applications iteratively transform the mesh vertices under prescribed geometric conditions. This occurs in particular in methods cycling through the constraint set such as Position-Based Dynamics…
Constructing well-behaved Laplacian and mass matrices is essential for tetrahedral mesh processing. Unfortunately, the \emph{de facto} standard linear finite elements exhibit bias on tetrahedralized regular grids, motivating the development…
We present a software suite for the analysis and optimization of ideal convex polyhedra in hyperbolic 3-space $\mathbb{H}^3$. Using Rivin's variational characterization of ideal polyhedra, we develop efficient algorithms for checking…
In this paper we introduce three complementary three-dimensional weighted quadratic enrichment strategies to improve the accuracy of local histopolation on tetrahedral meshes. The first combines face and interior weighted moments…
In [L. Chen and R. Li, Journal of Scientific Computing, Vol. 68, pp. 1172--1197, (2016)], an integrated linear reconstruction was proposed for finite volume methods on unstructured grids. However, the geometric hypothesis of the mesh to…
Triangular meshes are a widely used representation in the field of 3D modeling. In this paper, we present a novel approach for edge length-based linear subdivision on triangular meshes, along with two auxiliary techniques. We conduct a…
Construction of optimal deformations is one of the long standing problems of computational mathematics. We consider the problem of computing quasi-isometric deformations with minimal possible quasi-isometry constant (global estimate for…
We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…
We suggest a novel shape matching algorithm for three-dimensional surface meshes of disk or sphere topology. The method is based on the physical theory of nonlinear elasticity and can hence handle large rotations and deformations.…
One remarkable feature of virtual element methods (VEMs) is their great flexibility and robustness when used on almost arbitrary polytopal meshes. This very feature makes it widely used in both fitted and unfitted mesh methods. Despite…
Mesh adaptivity is a useful tool for efficient solution to partial differential equations in very complex geometries. In the present paper we discuss the use of polygonal mesh refinement in order to tackle two common issues: first,…
The optimization of shape functionals under convexity, diameter or constant width constraints shows numerical challenges. The support function can be used in order to approximate solutions to such problems by finite dimensional optimization…
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…
This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…
This paper presents a new algorithm, Weighted Squared Volume Minimization (WSVM), for generating high-quality tetrahedral meshes from closed triangle meshes. Drawing inspiration from the principle of minimal surfaces that minimize squared…
This work puts forward a form finding problem of designing a least-volume vault that is a surface structure spanning over a plane region, which via pure compression transfers a vertically tracking load to the supporting boundary. Through a…
3D human meshes show a natural hierarchical structure (like torso-limbs-fingers). But existing video-based 3D human mesh recovery methods usually learn mesh features in Euclidean space. It's hard to catch this hierarchical structure…
Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…
We present a learning based framework for mesh quality improvement on unstructured triangular and quadrilateral meshes. Our model learns to improve mesh quality according to a prescribed objective function purely via self-play reinforcement…