Related papers: Anti-Coordination Games and Stable Graph Colorings
A directed graph $D$ is singly connected if for every ordered pair of vertices $(s,t)$, there is at most one path from $s$ to $t$ in $D$. Graph orientation problems ask, given an undirected graph $G$, to find an orientation of the edges…
We study the computational complexity of "public goods games on networks". In this model, each vertex in a graph is an agent that needs to take a binary decision of whether to "produce a good" or not. Each agent's utility depends on the…
We study graphs and two-player games in which rewards are assigned to states, and the goal of the players is to satisfy or dissatisfy certain property of the generated outcome, given as a mean payoff property. Since the notion of…
In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…
Proper conflict-free coloring is an intermediate notion between proper coloring of a graph and proper coloring of its square. It is a proper coloring such that for every non-isolated vertex, there exists a color appearing exactly once in…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
Noncooperative game theory provides a normative framework for analyzing strategic interactions. However, for the toolbox to be operational, the solutions it defines will have to be computed. In this paper, we provide a single reduction that…
A graph is weakly $2$-colored if the nodes are labeled with colors black and white such that each black node is adjacent to at least one white node and vice versa. In this work we study the distributed computational complexity of weak…
Node coloring is the task of assigning colors to the nodes of a graph such that no two adjacent nodes have the same color, while using as few colors as possible. It is the most widely studied instance of graph coloring and of central…
A proper vertex colouring of a graph is \emph{nested} if the vertices of each of its colour classes can be ordered by inclusion of their open neighbourhoods. Through a relation to partially ordered sets, we show that the nested chromatic…
In an undirected graph, a proper (k,i)-coloring is an assignment of a set of k colors to each vertex such that any two adjacent vertices have at most i common colors. The (k,i)-coloring problem is to compute the minimum number of colors…
We prove several results about the complexity of the role colouring problem. A role colouring of a graph $G$ is an assignment of colours to the vertices of $G$ such that two vertices of the same colour have identical sets of colours in…
A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…
In Defective Coloring we are given a graph $G$ and two integers $\chi_d$, $\Delta^*$ and are asked if we can $\chi_d$-color $G$ so that the maximum degree induced by any color class is at most $\Delta^*$. We show that this natural…
Several authors modelled networks ad hoc by oriented or disoriented graphs, whereby the problem of allowance (allocation) of the frequencies at the level of the network was transformed into coloring problem of nodes in the graph. Graph…
Graph Neural Networks (GNN) rely on graph convolutions to learn features from network data. GNNs are stable to different types of perturbations of the underlying graph, a property that they inherit from graph filters. In this paper we…
In an undirected graph, a conflict-free coloring (with respect to open neighborhoods) is an assignment of colors to the vertices of the graph $G$ such that every vertex in $G$ has a uniquely colored vertex in its open neighborhood. The…
The concept of an evolutionarily stable strategy (ESS), introduced by Smith and Price, is a refinement of Nash equilibrium in 2-player symmetric games in order to explain counter-intuitive natural phenomena, whose existence is not…
We introduce and motivate the study of hypergraphical clustering games of mis-coordination. For two specific variants we prove the existence of a pure Nash equilibrium and provide bounds on the price of anarchy as a function of the…
Many interactions result in a socially suboptimal equilibrium, or in a non-equilibrium state, from which arriving at an equilibrium through simple dynamics can be impossible of too long. Aiming to achieve a certain equilibrium, we persuade,…