Related papers: Novel Virtual Moving Sound-based Spatial Auditory …
When operating a machine, the operator needs to know some spatial relations, like the relative location of the target or the nearest obstacle. Often, sensors are used to derive this spatial information, and visual displays are deployed as…
We introduce Brain-Artificial Intelligence Interfaces (BAIs) as a new class of Brain-Computer Interfaces (BCIs). Unlike conventional BCIs, which rely on intact cognitive capabilities, BAIs leverage the power of artificial intelligence to…
Brain-Computer interfaces (BCI) are widely used in reading brain signals and converting them into real-world motion. However, the signals produced from the BCI are noisy and hard to analyze. This paper looks specifically towards combining…
Adaptive Brain-Computer interfaces (BCIs) have shown to improve performance, however a general and flexible framework to implement adaptive features is still lacking. We appeal to a generic Bayesian approach, called Active Inference (AI),…
The electroencephalogram (EEG) is the most widely used input for brain computer interfaces (BCIs), and common spatial pattern (CSP) is frequently used to spatially filter it to increase its signal-to-noise ratio. However, CSP is a…
We report on an extended robot control application of a contact-less and airborne ultrasonic tactile display (AUTD) stimulus-based brain-computer interface (BCI) paradigm, which received last year The Annual BCI Research Award 2014. In the…
Metaverse provides an alternative platform for human interaction in the virtual world. Since virtual platform holds few restrictions in changing the surrounding environments or the appearance of the avatars, it can serve as a platform that…
Motor imagery (MI) based brain-computer interfaces (BCIs) enable the direct control of external devices through the imagined movements of various body parts. Unlike previous systems that used fixed-length EEG trials for MI decoding,…
BCIs have significantly improved the patients' quality of life by restoring damaged hearing, sight, and movement capabilities. After evolving their application scenarios, the current trend of BCI is to enable new innovative brain-to-brain…
Non-invasive steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) systems offer high bandwidth compared to other BCI types and require only minimal calibration and training. Virtual reality (VR) has been already…
Calibration is still an important issue for user experience in Brain-Computer Interfaces (BCI). Common experimental designs often involve a lengthy training period that raises the cognitive fatigue, before even starting to use the BCI.…
Based on the cumulated experience over the past 25 years in the field of Brain-Computer Interface (BCI) we can now envision a new generation of BCI. Such BCIs will not require training; instead they will be smartly initialized using remote…
Brain-Computer Interfaces (BCIs) are systems allowing people to interact with the environment bypassing the natural neuromuscular and hormonal outputs of the peripheral nervous system (PNS). These interfaces record a user's brain activity…
Brain-Computer Interfaces (BCIs) based on Steady State Visually Evoked Potentials (SSVEPs) have proven effective and provide significant accuracy and information-transfer rates. This family of strategies, however, requires external devices…
Noninvasive brain-computer interface (BCI) is widely used to recognize users' intentions. Especially, BCI related to tactile and sensation decoding could provide various effects on many industrial fields such as manufacturing advanced touch…
Cochlear implants (CIs) have been developed to the point where they can restore hearing and speech understanding in a large proportion of patients. Although spatial hearing is central to controlling and directing attention and to enabling…
Classification models used in brain-computer interface (BCI) are usually designed for a single BCI paradigm. This requires the redevelopment of the model when applying it to a new BCI paradigm, resulting in repeated costs and effort.…
While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Imagine being able to listen to the birds chirping in a park without hearing the chatter from other hikers, or being able to block out traffic noise on a busy street while still being able to hear emergency sirens and car honks. We…