Related papers: Coding and Compression of Three Dimensional Meshes…
A novel meshing scheme, based on regular tetra-kai-decahedron, also referred to as truncated octahedron, cells is presented for use in spatial topology optimization. A tetra-kai-decahedron mesh ensures face connectivity between elements…
A technique is described for constructing three-dimensional vector graphics representations of planar regions bounded by cubic B\'ezier curves, such as smooth glyphs. It relies on a novel algorithm for compactly partitioning planar B\'ezier…
Much research has been published about trajectory management on the ground or at the sea, but compression or indexing of flight trajectories have usually been less explored. However, air traffic management is a challenge because airspace is…
We investigate the problem of estimating the 3D shape of an object defined by a set of 3D landmarks, given their 2D correspondences in a single image. A successful approach to alleviating the reconstruction ambiguity is the 3D deformable…
Conforming hexahedral (hex) meshes are favored in simulation for their superior numerical properties, yet automatically decomposing a general 3D volume into a conforming hex mesh remains a formidable challenge. Among existing approaches,…
We present a novel global representation of 3D shapes, suitable for the application of 2D CNNs. We represent 3D shapes as multi-layered height-maps (MLH) where at each grid location, we store multiple instances of height maps, thereby…
This paper presents a novel method, MaskMVS, to solve depth estimation for unstructured multi-view image-pose pairs. In the plane-sweep procedure, the depth planes are sampled by histogram matching that ensures covering the depth range of…
3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…
For scalable coding, a high quality of the lowpass band of a wavelet transform is crucial when it is used as a downscaled version of the original signal. However, blur and motion can lead to disturbing artifacts. By incorporating feasible…
3D geometry is a very informative cue when interacting with and navigating an environment. This writing proposes a new approach to 3D reconstruction and scene understanding, which implicitly learns 3D geometry from depth maps pairing a deep…
We present a novel learning framework for cloth deformation by embedding virtual cloth into a tetrahedral mesh that parametrizes the volumetric region of air surrounding the underlying body. In order to maintain this volumetric…
Voxels are a geometric representation used for rendering volumes, multi-resolution models, and indirect lighting effects. Since the memory consumption of uncompressed voxel volumes scales cubically with resolution, past works have…
Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…
In nature the three-dimensional structure of a protein is encoded in the corresponding gene. In this paper we describe a new method for encoding the three-dimensional structure of a protein into a binary sequence. The feature of the method…
Estimating the pose of a camera with respect to a 3D reconstruction or scene representation is a crucial step for many mixed reality and robotics applications. Given the vast amount of available data nowadays, many applications constrain…
We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…
Geometric feature learning for 3D surfaces is critical for many applications in computer graphics and 3D vision. However, deep learning currently lags in hierarchical modeling of 3D surfaces due to the lack of required operations and/or…
For a language model (LM) to faithfully model human language, it must compress vast, potentially infinite information into relatively few dimensions. We propose analyzing compression in (pre-trained) LMs from two points of view: geometric…
This paper introduces a volume-conserving interface tracking algorithm on unstructured triangle meshes. We propose to discretize the interface via triangle edge cuts which represent the intersections between the interface and the triangle…
We propose an end-to-end deep learning architecture that produces a 3D shape in triangular mesh from a single color image. Limited by the nature of deep neural network, previous methods usually represent a 3D shape in volume or point cloud,…