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Related papers: 3D Volume Calculation For the Marching Cubes Algor…

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There are various methods for extracting iso-surfaces from volumetric data. Marching cubes or tetrahedra or raytracing methods are mostly used. There are many specific techniques to increase speed of computation and decrease memory…

Graphics · Computer Science 2022-01-11 Vaclav Skala , Alex Brusi

Marching Cube algorithm is currently one of the most popular 3D reconstruction surface rendering algorithms. It forms cube voxels through the input image, and then uses 15 basic topological configurations to extract the iso-surfaces in the…

Graphics · Computer Science 2021-02-23 Xin Wang , Su Gao , Monan Wang , Zhenghua Duan

This paper introduces a novel method for the efficient and accurate computation of volume fractions on unstructured polyhedral meshes, where the phase boundary is an orientable hypersurface, implicitly given as the iso-contour of a…

Numerical Analysis · Mathematics 2021-11-19 Johannes Kromer , Dieter Bothe

In the burgeoning field of medical imaging, precise computation of 3D volume holds a significant importance for subsequent qualitative analysis of 3D reconstructed objects. Combining multivariate calculus, marching cube algorithm, and…

Graphics · Computer Science 2026-04-29 Quoc-Bao Nguyen-Le , Tuan-Hy Le , Anh-Triet Do

Available algorithms for the initialization of volume fractions typically utilize exact functions to model fluid interfaces, or they rely on computationally costly intersections between volume meshes. Here, a new algorithm is proposed that…

Computational Physics · Physics 2024-02-07 Tobias Tolle , Dirk Gründing , Dieter Bothe , Tomislav Marić

In spite of considerable progress, computing curvature in Volume of Fluid (VOF) methods continues to be a challenge. The goal is to develop a function or a subroutine that returns the curvature in computational cells containing an interface…

Computational Physics · Physics 2018-11-14 Yinghe Qi , Jiacai Lu , Ruben Scardovelli , Stephane Zaleski , Gretar Tryggvason

The calculation of the volume enclosed by curved surfaces discretized into triangular elements, and a cube is of great importance in different domains, such as computer graphics and multiphase flow simulations. We propose a robust…

We design a recursive algorithm to compute the partition function of the Ising model, summed over cubic maps with fixed size and genus. The algorithm runs in polynomial time, which is much faster than methods based on a Tutte-like, or…

Combinatorics · Mathematics 2025-09-15 Mireille Bousquet-Mélou , Ariane Carrance , Baptiste Louf

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry,…

We provide two algorithms for computing the volume of a convex polytope with half-space representation {x>=0; Ax <=b} for some (m,n) matrix A and some m-vector b. Both algorithms have a O(n^m) computational complexity which makes them…

Numerical Analysis · Mathematics 2025-10-20 J. B. Lasserre , E. S. Zeron

Two important classes of three-dimensional elements in computational meshes are hexahedra and tetrahedra. While several efficient methods exist that convert a hexahedral element to a tetrahedral elements, the existing algorithm for…

Computational Geometry · Computer Science 2023-01-23 Aman Timalsina , Matthew G. Knepley

This paper introduces a novel method for the efficient second-order accurate computation of normal fields from volume fractions on unstructured polyhedral meshes. Locally, i.e. in each mesh cell, an averaged normal is reconstructed by…

Numerical Analysis · Mathematics 2023-08-16 Johannes Kromer , Fabio Leotta , Dieter Bothe

We show how to compute the circular area invariant of planar curves, and the spherical volume invariant of surfaces, in terms of line and surface integrals, respectively. We use the Divergence Theorem to express the area and volume…

Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…

Graphics · Computer Science 2022-11-29 S. Mazdak Abulnaga , Oded Stein , Polina Golland , Justin Solomon

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient…

Graphics · Computer Science 2025-09-26 Christian Stippel , Felix Mujkanovic , Thomas Leimkühler , Pedro Hermosilla

In this paper we shall introduce a simple, effective numerical method for finding differential operators for scalar and vector-valued functions on surfaces. The key idea of our algorithm is to develop an intrinsic and unified way to compute…

Computational Geometry · Computer Science 2011-09-02 Sheng-Gwo Chen , Jyh-Yang Wu

We give a deterministic method of quasi-polynomial complexity to approximate the volume of the intersection of the unit hypercube with two specific sets. The method can actually be applied (without losing the quasi-polynomial complexity) to…

Optimization and Control · Mathematics 2024-08-30 Marius Costandin

Swept volume computation, the determination of regions occupied by moving objects, is essential in graphics, robotics, and manufacturing. Existing approaches either explicitly track surfaces, suffering from robustness issues under complex…

Computational Geometry · Computer Science 2025-09-12 Pengfei Wang , Yuexin Yang , Shuangmin Chen , Shiqing Xin , Changhe Tu , Wenping Wang

Computing the volume of a polytope in high dimensions is computationally challenging but has wide applications. Current state-of-the-art algorithms to compute such volumes rely on efficient sampling of a Gaussian distribution restricted to…

Computation · Statistics 2022-02-22 Augustin Chevallier , Frédéric Cazals , Paul Fearnhead

This paper introduces a volume-conserving interface tracking algorithm on unstructured triangle meshes. We propose to discretize the interface via triangle edge cuts which represent the intersections between the interface and the triangle…

Graphics · Computer Science 2024-10-21 Mengdi Wang , Matthew Cong , Bo Zhu
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