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Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…

Computers and Society · Computer Science 2017-12-19 James Taylor

The high-tech cloud-based university environment formation, which would provide collaboration between the research institutions and the university sector contributes to the experience exchange; organization of joint events on sectorial,…

Computers and Society · Computer Science 2018-07-24 Yuliya Nosenko , Mariya Shyshkina , Vasyl Oleksiuk

Time plays an integral role in the realm of e-learning modules. plaimi previously described a canvas for composing e-learning modules. By transitivity, time needs to play an integral role in this canvas. This paper investigates some of the…

Computers and Society · Computer Science 2016-03-16 Alexander Berntsen

Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the…

Computers and Society · Computer Science 2014-03-25 Hong Cao

Tailoring the presentation of information to the needs of individual students leads to massive gains in student outcomes~\cite{bloom19842}. This finding is likely due to the fact that different students learn differently, perhaps as a…

Computers and Society · Computer Science 2018-09-27 Sam Saarinen , Evan Cater , Michael Littman

The objective of our study is to ascertain the present learning behaviors, driving forces, and assessment techniques as perceived by first-year students, and to examine them through the lens of the most recent developments (pandemic, shift…

Computers and Society · Computer Science 2024-07-16 Manuela Andreea Petrescu , Tudor Dan Mihoc

When users stand to gain from certain predictions, they are prone to act strategically to obtain favorable predictive outcomes. Whereas most works on strategic classification consider user actions that manifest as feature modifications, we…

Machine Learning · Computer Science 2024-06-25 Guy Horowitz , Yonatan Sommer , Moran Koren , Nir Rosenfeld

Do studies show that physical and online students' social networks support education? Analyzing interactions between students in schools and universities can provide a wealth of information. Studies on students' social networks can help us…

Social and Information Networks · Computer Science 2019-09-12 Akrati Saxena , Pratishtha Saxena , Harita Reddy , Ralucca Gera

While Large Language Models (LLMs) are often used as virtual tutors in computer science (CS) education, this approach can foster passive learning and over-reliance. This paper presents a novel pedagogical paradigm that inverts this model:…

Computers and Society · Computer Science 2025-08-11 Xinming Yang , Haasil Pujara , Jun Li

Intelligent tutors have proven to be effective in K-12 education, though their impact on adult learners -- especially as a supplementary resource -- remains underexplored. Understanding how adults voluntarily engage with educational…

Human-Computer Interaction · Computer Science 2025-02-25 Adit Gupta , Christopher MacLellan

The article first summarizes reasons why current approaches supporting Open Learning and Distance Education need to be complemented by tools permitting lecturers, researchers and students to cooperatively organize the semantic content of…

Computers and Society · Computer Science 2013-06-07 Philippe A. Martin

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

The Computer Information System (CIS) is information and communication technology in support of business processes. In this paper, we present a typical undergraduate computer information system curriculum examining the degree of lab…

Computers and Society · Computer Science 2018-01-19 Shahriar Movafaghi , Hassan Pournaghshband

Multimedia engages an audience through a combination of text, audio, still images, animation, video, or interactivity-based content formats. Along this vein, free platforms have been seen to allow budding enthusiasts to create multimedia…

Physics Education · Physics 2015-02-05 Kah Hean Chua , Ming Yeo Oh , Loo Kang Wee , Ching Tan

Artificial Intelligence (AI) in Education has been said to have the potential for building more personalised curricula, as well as democratising education worldwide and creating a Renaissance of new ways of teaching and learning. Millions…

Computers and Society · Computer Science 2021-12-06 Sahan Bulathwela , María Pérez-Ortiz , Catherine Holloway , John Shawe-Taylor

Research is described on a system for web-assisted education and how it is used to deliver on-line drill questions, automatically suited to individual students. The system can store and display all of the various pieces of information used…

Physics Education · Physics 2014-06-27 Anna Helga Jonsdottir , Gunnar Stefansson

Artificial Intelligence (AI) holds transformative potential in education, enabling personalized learning, enhancing inclusivity, and encouraging creativity and curiosity. In this paper, we explore how Large Language Models (LLMs) can act as…

Computers and Society · Computer Science 2026-05-18 Eleonora Grassucci , Gualtiero Grassucci , Aurelio Uncini , Danilo Comminiello

We discuss parallels between students and teachers in the process of pedagogical reform. Reform aims for students to develop their own process for becoming independent learners, and to gain personal ownership. Likewise teachers can develop…

History and Overview · Mathematics 2020-03-18 Mai Gehrke , David Pengelley

The Fourth Industrial Revolution (4IR) is transforming the way we live and work, and education is no exception. To cope with the challenges of 4IR, there is a need for innovative and sustainable teaching and learning tools. AI and block…

Computers and Society · Computer Science 2023-09-19 Md Aminul Islam

The primary aim of this study intends the perception of students towards online learning in the covid-19 pandemic period. The pandemic has changed the traditional concepts of the education system and broken the functions of the educational…

Computers and Society · Computer Science 2022-10-20 Subaveerapandiyan A , Ammaji Rajitha