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We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

Computer Science and Game Theory · Computer Science 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

We propose a logical framework combining a game-theoretic study of abilities of agents to achieve quantitative objectives in multi-player games by optimizing payoffs or preferences on outcomes with a logical analysis of the abilities of…

Logic in Computer Science · Computer Science 2013-03-05 Nils Bulling , Valentin Goranko

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

Individual performance metrics are commonly used to compare players from different eras. However, such cross-era comparison is often biased due to significant changes in success factors underlying player achievement rates (e.g. performance…

Physics and Society · Physics 2020-04-21 Alexander M. Petersen , Orion Penner

The forecasting of sports events is of broad interest from the applied but also from the theoretical perspective. In this work the question is addressed for the example of the German soccer Bundesliga how a theoretically optimum forecast of…

Physics and Society · Physics 2020-03-23 Andreas Heuer

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

Computer Science and Game Theory · Computer Science 2013-08-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell

Originally devised for baseball, the Pythagorean Won-Loss formula estimates the percentage of games a team should have won at a particular point in a season. For decades, this formula had no mathematical justification. In 2006, Steven…

Applications · Statistics 2013-10-21 Kevin D. Dayaratna , Steven J. Miller

Strategyproof mechanisms provide robust equilibrium with minimal assumptions about knowledge and rationality but can be unachievable in combination with other desirable properties such as budget-balance, stability against deviations by…

Computer Science and Game Theory · Computer Science 2012-05-14 Benjamin Lubin , David C. Parkes

We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical…

Computer Science and Game Theory · Computer Science 2010-12-13 Sachin Adlakha , Ramesh Johari

In many prediction problems, the predictive model affects the distribution of the prediction target. This phenomenon is known as performativity and is often caused by the behavior of individuals with vested interests in the outcome of the…

Machine Learning · Statistics 2024-06-03 Seamus Somerstep , Ya'acov Ritov , Yuekai Sun

A quest for uncovering influence of behaviour on team performance involves understanding individual behaviour, interactions with others and environment, variations across groups, and effects of interventions. Although insights into each of…

Physics and Society · Physics 2025-04-11 Hidemasa Ishii , Yohei Takai , Yuichiro Marui , Yoshihiro Yamazaki , Yusuke Kato , Hiroshi Kori

In this paper, we propose a Bayesian predictive density estimator to predict the time until the r-th goal is scored in a hockey game, using ancillary information such as their performances in the past, points and specialists' opinions. To…

Applications · Statistics 2019-03-27 Abdolnasser Sadeghkhani , Syed Ejaz Ahmed

Ranking and scoring are ubiquitous. We consider the setting in which an institution, called a ranker, evaluates a set of individuals based on demographic, behavioral or other characteristics. The final output is a ranking that represents…

Databases · Computer Science 2016-10-28 Ke Yang , Julia Stoyanovich

Dynamically planning in complex systems has been explored to improve decision-making in various domains. Professional basketball serves as a compelling example of a dynamic spatio-temporal game, encompassing context-dependent…

Artificial Intelligence · Computer Science 2024-07-18 Xiusi Chen , Wei-Yao Wang , Ziniu Hu , David Reynoso , Kun Jin , Mingyan Liu , P. Jeffrey Brantingham , Wei Wang

People frequently face challenging decision-making problems in which outcomes are uncertain or unknown. Artificial intelligence (AI) algorithms exist that can outperform humans at learning such tasks. Thus, there is an opportunity for AI…

Artificial Intelligence · Computer Science 2018-12-27 Ravi Pandya , Sandy H. Huang , Dylan Hadfield-Menell , Anca D. Dragan

We present here a simple mathematical model that provides a successful strategy, quantitatively, to ending the continued championship futility experienced by Canadian Hockey Teams. Competitive Intransitivity is used here as a simple…

History and Overview · Mathematics 2021-06-18 C. J. Barrett , S. Koumarianos , O. Mermut

The game of Codenames has recently emerged as a domain of interest for intelligent agent design. The game is unique due to the way that language and coordination between teammates play important roles. Previous approaches to designing…

Artificial Intelligence · Computer Science 2024-03-05 Christopher Archibald , Spencer Brosnahan

Imitation sometimes achieves success in multi-agent situations even though it is very simple. In game theory, success of imitation has been characterized by unbeatability against other agents. Previous studies specified conditions under…

Physics and Society · Physics 2025-07-23 Masahiko Ueda

Optimization of human-AI teams hinges on the AI's ability to tailor its interaction to individual human teammates. A common hypothesis in adaptive AI research is that minor differences in people's predisposition to trust can significantly…

Human-Computer Interaction · Computer Science 2023-07-28 Nikolos Gurney , David V. Pynadath , Ning Wang

In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…

Artificial Intelligence · Computer Science 2024-05-24 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave