Related papers: Efficient Range Reporting of Convex Hull
For any $\epsilon \in (0,1)$, a $(1+\epsilon)$-approximate range mode query asks for the position of an element whose frequency in the query range is at most a factor $(1+\epsilon)$ smaller than the true mode. For this problem, we design an…
We study several problems concerning convex polygons whose vertices lie in a Cartesian product of two sets of $n$ real numbers (for short, \emph{grid}). First, we prove that every such grid contains $\Omega(\log n)$ points in convex…
The convex hull of a set of points, $C$, serves to expose extremal properties of $C$ and can help identify elements in $C$ of high interest. For many problems, particularly in the presence of noise, the true vertex set (and facets) may be…
It is shown how to enhance any data structure in the pointer model to make it confluently persistent, with efficient query and update times and limited space overhead. Updates are performed in $O(\log n)$ amortized time, and following a…
We consider the planar two-center problem for a convex polygon: given a convex polygon in the plane, find two congruent disks of minimum radius whose union contains the polygon. We present an $O(n\log n)$-time algorithm for the two-center…
A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and…
Constant workspace algorithms use a constant number of words in addition to the read-only input to the algorithm. In this paper, we devise algorithms to efficiently compute relative hulls in the plane using a constant workspace.…
Let P be a set of n points in R^2. Given a rectangle Q = [\alpha_1, \alpha_2] x [\beta_1, \beta_2], a range skyline query returns the maxima of the points in P \cap Q. An important variant is the so-called top-open queries, where Q is a…
We present efficient data structures for approximate nearest neighbor searching and approximate 2-point shortest path queries in a two-dimensional polygonal domain $P$ with $n$ vertices. Our goal is to store a dynamic set of $m$ point sites…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
This paper describes a novel and fast, simple and robust algorithm with O(N) expected complexity which enables to decrease run time needed to find the maximum distance of two points in E2. It can be easily modified for the E3 case in…
It has been a long time, since data mining technologies have made their ways to the field of data management. Classification is one of the most important data mining tasks for label prediction, categorization of objects into groups,…
Let $P$ be an orthogonal polygon of $n$ vertices, without holes. The Orthogonal Polygon Covering with Squares (OPCS) problem takes as input such an orthogonal polygon $P$ with integral vertex coordinates, and asks to find the minimum number…
We propose a geometric structure induced by any given convex polygon $P$, called $Nest(P)$, which is an arrangement of $\Theta(n^2)$ line segments, each of which is parallel to an edge of $P$, where $n$ denotes the number of edges of $P$.…
In the preprocessing framework one is given a set of regions that one is allowed to preprocess to create some auxiliary structure such that when a realization of these regions is given, consisting of one point per region, this auxiliary…
Let $P$ be a crossing-free polygon and $\mathcal C$ a set of shortcuts, where each shortcut is a directed straight-line segment connecting two vertices of $P$. A shortcut hull of $P$ is another crossing-free polygon that encloses $P$ and…
We study the problem of finding maximum-area rectangles contained in a polygon in the plane. There has been a fair amount of work for this problem when the rectangles have to be axis-aligned or when the polygon is convex. We consider this…
We study the convex hulls of reachable sets of nonlinear systems with bounded disturbances and uncertain initial conditions. Reachable sets play a critical role in control, but remain notoriously challenging to compute, and existing…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
We consider the nonconvex set $\mathcal S_n = \{(x,X,z): X = x x^T, \; x (1-z) =0,\; x \geq 0,\; z \in \{0,1\}^n\}$, which is closely related to the feasible region of several difficult nonconvex optimization problems such as the best…