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Related papers: Optimal Recombination in Genetic Algorithms

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The all-pairs shortest path problem is the first non-artificial problem for which it was shown that adding crossover can significantly speed up a mutation-only evolutionary algorithm. Recently, the analysis of this algorithm was refined and…

Neural and Evolutionary Computing · Computer Science 2015-03-20 Benjamin Doerr , Daniel Johannsen , Timo Kötzing , Frank Neumann , Madeleine Theile

We propose a new genetic algorithm with optimal recombination for the asymmetric instances of travelling salesman problem. The algorithm incorporates several new features that contribute to its effectiveness: (i) Optimal recombination…

Neural and Evolutionary Computing · Computer Science 2017-12-20 A. V. Eremeev , Yu. V. Kovalenko

Genetic Programming (GP) has found various applications. Understanding this type of algorithm from a theoretical point of view is a challenging task. The first results on the computational complexity of GP have been obtained for problems…

Neural and Evolutionary Computing · Computer Science 2011-05-09 Markus Wagner , Frank Neumann

Given real numbers whose sum is an integer, we study the problem of finding integers which match these real numbers as closely as possible, in the sense of L^p norm, while preserving the sum. We describe the structure of solutions for this…

Data Structures and Algorithms · Computer Science 2015-01-05 Rama Cont , Massoud Heidari

Genetic algorithms are considered as one of the most efficient search techniques. Although they do not offer an optimal solution, their ability to reach a suitable solution in considerably short time gives them their respectable role in…

Neural and Evolutionary Computing · Computer Science 2014-01-22 Ayman M. Bahaa-Eldin , A. M. A. Wahdan , H. M. K. Mahdi

In this paper, we perform an experimental study of optimal recombination operator for makespan minimization problem on single machine with sequence-dependent setup times ($1|s_{vu}|C_{\max}$). The computational experiment on benchmark…

Neural and Evolutionary Computing · Computer Science 2014-12-17 A. V. Eremeev , Ju. V. Kovalenko

Genetic algorithms are modeled after the biological evolutionary processes that use natural selection to select the best species to survive. They are heuristics based and low cost to compute. Genetic algorithms use selection, crossover, and…

Neural and Evolutionary Computing · Computer Science 2020-05-28 Mee Seong Im , Venkat R. Dasari

We demonstrate how a genetic algorithm solves the problem of minimizing the resources used for network coding, subject to a throughput constraint, in a multicast scenario. A genetic algorithm avoids the computational complexity that makes…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Minkyu Kim , Varun Aggarwal , Una-May O'Reilly , Muriel Medard , Wonsik Kim

In this article we provide a comprehensive review of the different evolutionary algorithm techniques used to address multimodal optimization problems, classifying them according to the nature of their approach. On the one hand there are…

Neural and Evolutionary Computing · Computer Science 2015-08-24 Noe Casas

A frame is a generalization of a basis of a vector space to a redundant overspanning set whose vectors are linearly dependent. Frames find applications in signal processing and quantum information theory. We present a genetic algorithm that…

Computational Physics · Physics 2025-08-13 Sebastián Roca-Jerat , Juan Román-Roche

Mutation is one of the most important stages of the genetic algorithm because of its impact on the exploration of global optima, and to overcome premature convergence. There are many types of mutation, and the problem lies in selection of…

Crossover is the process of recombining the genetic features of two parents. For many applications where crossover is applied to permutations, relevant genetic features are pairs of adjacent elements, also called edges in the permutation…

Neural and Evolutionary Computing · Computer Science 2020-05-05 Adriaan Merlevede , Carl Troein

Genetic programming (GP) is an evolutionary computation technique to solve problems in an automated, domain-independent way. Rather than identifying the optimum of a function as in more traditional evolutionary optimization, the aim of GP…

Neural and Evolutionary Computing · Computer Science 2019-05-15 Andrei Lissovoi , Pietro S. Oliveto

We consider the computational complexity of producing the best possible offspring in a crossover, given two solutions of the parents. The crossover operators are studied on the class of Boolean linear programming problems, where the Boolean…

Neural and Evolutionary Computing · Computer Science 2007-05-28 Anton Eremeev

Existing stochastic selection strategies for parent selection in generational GA help build genetic diversity and sustain exploration; however, it ignores the possibility of exploiting knowledge gained by the process to make informed…

Neural and Evolutionary Computing · Computer Science 2024-10-08 Prashant Sankaran , Katie McConky

The genetic algorithm is an optimization procedure motivated by biological evolution and is successfully applied to optimization problems in different areas. A statistical mechanics model for its dynamics is proposed based on the…

Statistical Mechanics · Physics 2009-10-31 Stefan Bornholdt

Analyzing the computational complexity of evolutionary algorithms for binary search spaces has significantly increased their theoretical understanding. With this paper, we start the computational complexity analysis of genetic programming.…

Neural and Evolutionary Computing · Computer Science 2010-11-16 Greg Durrett , Frank Neumann , Una-May O'Reilly

The maximum clique problem (MCP) is a fundamental problem in graph theory and in computational complexity. Given a graph G, the problem is that of finding the largest clique (complete subgraph) in G. The MCP has many important applications…

Neural and Evolutionary Computing · Computer Science 2024-09-30 Michael Vella , John Abela , Kristian Guillaumier

Studies have shown that multi-objective optimization problems are hard problems. Such problems either require longer time to converge to an optimum solution, or may not converge at all. Recently some researchers have claimed that real…

Neural and Evolutionary Computing · Computer Science 2014-06-11 Shahab U. Ansari , Sameen Mansha

In this paper, we present a multi-parent memetic algorithm (denoted by MPM) for solving the classic Linear Ordering Problem (LOP). The MPM algorithm integrates in particular a multi-parent recombination operator for generating offspring…

Neural and Evolutionary Computing · Computer Science 2014-05-20 Tao Ye , Tao Wang , Zhipeng Lu , Jin-Kao Hao
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