Related papers: Profile Trees for B\"uchi Word Automata, with Appl…
A nondeterministic automaton is semantically deterministic (SD) if different nondeterministic choices in the automaton lead to equivalent states. Semantic determinism is interesting as it is a natural relaxation of determinism, and as some…
Deterministic timed automata are strictly less expressive than their non-deterministic counterparts, which are again less expressive than those with silent transitions. As a consequence, timed automata are in general non-determinizable.…
We describe a uniform construction for converting $\omega$-automata with arbitrary acceptance conditions (based on the notion of infinity sets i.e. the set of states visited infinitely often in a run of the automaton) to equivalent…
Complementation of B\"uchi automata is an essential technique used in some approaches for termination analysis of programs. The long search for an optimal complementation construction climaxed with the work of Schewe, who proposed a…
In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein…
We describe a history-deterministic B\"uchi automaton that has strictly less states than every language-equivalent deterministic B\"uchi automaton. This solves a problem that had been open since the introduction of history-determinism and…
This paper provides several optimizations of the rank-based approach for complementing B\"{u}chi automata. We start with Schewe's theoretically optimal construction and develop a set of techniques for pruning its state space that are key to…
This paper discusses the hardness of finding minimal good-for-games (GFG) Buchi, Co-Buchi, and parity automata with state based acceptance. The problem appears to sit between finding small deterministic and finding small nondeterministic…
Analogous to regular string and tree languages, regular languages of directed acyclic graphs (DAGs) are defined in the literature. Although called regular, those DAG-languages are more powerful and, consequently, standard problems have a…
The determinization of a nondeterministic B\"uchi automaton (NBA) is a fundamental construction of automata theory, with applications to probabilistic verification and reactive synthesis. The standard determinization constructions, such as…
In this report we study the problem of minimising deterministic automata over finite and infinite words. Deterministic finite automata are the simplest devices to recognise regular languages, and deterministic Buchi, Co-Buchi, and parity…
Automata operating on infinite objects feature prominently in the theory of the modal $\mu$-calculus. One such application concerns the tableau games introduced by Niwi\'{n}ski & Walukiewicz, of which the winning condition for infinite…
Automata over infinite alphabets have emerged as a convenient computational model for processing structures involving data, such as nonces in cryptographic protocols or data values in XML documents. We introduce active learning methods for…
We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…
We follow a connection between tight determinisation and complementation and establish a complementation procedure from parity automata to nondeterministic B\"uchi automata and prove it to be tight up to an $O(n)$ factor, where $n$ is the…
Unambiguous B\"uchi automata, i.e. B\"uchi automata allowing only one accepting run per word, are a useful restriction of B\"uchi automata that is well-suited for probabilistic model-checking. In this paper we propose a more permissive…
We consider the synthesis of deterministic tree transducers from automaton definable specifications, given as binary relations, over finite trees. We consider the case of specifications that are deterministic top-down tree automatic,…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
The precise complexity of complementing B\"uchi automata is an intriguing and long standing problem. While optimal complementation techniques for finite automata are simple - it suffices to determinize them using a simple subset…
We present efficient algorithms to reduce the size of nondeterministic B\"uchi word automata (NBA) and nondeterministic finite word automata (NFA), while retaining their languages. Additionally, we describe methods to solve PSPACE-complete…