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We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Network creation game, first introduced and studied by Fabrikant et al., is a classic model for real-world networks from a game-theoretic…

Computer Science and Game Theory · Computer Science 2022-07-12 Qian Wang

We study the interplay between evolutionary game and network structure and show how the dynamics of the game affect the growth pattern of the network and how the evolution of the network influence the cooperative behavior in the game.…

Physics and Society · Physics 2007-05-23 Jie Ren , Xiang Wu , Wen-Xu Wang , Guanrong Chen , Bing-Hong Wang

This paper studies controlling segregation in social networks via exogenous incentives. We construct an edge formation game on a directed graph. A user (node) chooses the probability with which it forms an inter- or intra- community edge…

Social and Information Networks · Computer Science 2021-08-31 Rui Luo , Buddhika Nettasinghe , Vikram Krishnamurthy

Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…

Physics and Society · Physics 2016-05-23 Marco A. Amaral , Lucas Wardil , Matjaz Perc , Jafferson K. L. da Silva

The Internet topology at the Autonomous Systems level (AS graph) has a power--law degree distribution and a tier structure. In this paper, we introduce the Interactive Growth (IG) model based on the joint growth of new nodes and new links.…

Networking and Internet Architecture · Computer Science 2008-12-15 Shi Zhou , Raul J. Mondragon

Real social interactions occur on networks in which each individual is connected to some, but not all, of others. In social dilemma games with a fixed population size, heterogeneity in the number of contacts per player is known to promote…

Physics and Society · Physics 2008-07-15 Naoki Masuda

Inspired by the structure of technological networks, we discuss network evolution mechanisms which give rise to topological properties found in real spatial networks. Thus, the peculiar structure of transport and distribution networks is…

Physics and Society · Physics 2009-11-13 R. Xulvi-Brunet , I. M. Sokolov

The structure and dynamic of social network are largely determined by the heterogeneous interaction activity and social capital allocation of individuals. These features interplay in a non-trivial way in the formation of network and…

Robustness is one of the key properties of nowadays networks. However, robustness cannot be simply enforced by design or regulation since many important networks, most prominently the Internet, are not created and controlled by a central…

Computer Science and Game Theory · Computer Science 2016-07-08 Ankit Chauhan , Pascal Lenzner , Anna Melnichenko , Martin Münn

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the…

Computer Science and Game Theory · Computer Science 2014-02-04 Farhad Farokhi , Walid Krichene , Alexandre M. Bayen , Karl H. Johansson

This paper considers a network formation model when links are potentially misclassified. We focus on a game-theoretical model of strategic network formation with incomplete information, in which the linking decisions depend on agents'…

Methodology · Statistics 2022-03-22 Luis E. Candelaria , Takuya Ura

In this Letter we present a new perspective for the study of the Public Goods games on complex networks. The idea of our approach is to consider a realistic structure for the groups in which Public goods games are played. Instead of…

Physics and Society · Physics 2015-05-30 Jesús Gómez-Gardeñes , Daniele Vilone , Angel Sánchez

We model a system of networking agents that seek to optimize their centrality in the network while keeping their cost, the number of connections they are participating in, low. Unlike other game-theory based models for network evolution,…

Populations and Evolution · Quantitative Biology 2007-05-23 Petter Holme , Gourab Ghoshal

We introduce a class of strategic games in which agents are assigned to nodes of a topology graph and the utility of an agent depends on both the agent's inherent utilities for other agents as well as her distance from these agents on the…

Computer Science and Game Theory · Computer Science 2023-10-18 Martin Bullinger , Warut Suksompong

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

Physics and Society · Physics 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Many real-world networks, like the Internet, are not the result of central design but instead the outcome of the interaction of local agents who are selfishly optimizing for their individual utility. The famous Network Creation Game…

Computer Science and Game Theory · Computer Science 2023-05-12 Tobias Friedrich , Hans Gawendowicz , Pascal Lenzner , Arthur Zahn

Coalition formation over graphs is a well studied class of games whose players are vertices and feasible coalitions must be connected subgraphs. In this setting, the existence and computation of equilibria, under various notions of…

Computer Science and Game Theory · Computer Science 2024-08-22 Angelo Fanelli , Laurent Gourvès , Ayumi Igarashi , Luca Moscardelli

We study a two-player model of conflict with multiple battlefields -- the novel element is that each of the players has their own network of spillovers so that resources allocated to one battle can be utilized in winning neighboring…

Theoretical Economics · Economics 2025-10-14 Marcin Dziubiński , Sanjeev Goyal , Junjie Zhou

We analyze ways by which people decompose into groups in distributed systems. We are interested in systems in which an agent can increase its utility by connecting to other agents, but must also pay a cost that increases with the size of…

Computer Science and Game Theory · Computer Science 2013-05-21 Shay Kutten , Ron Lavi , Amitabh Trehan

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini
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