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The assignment and execution of tasks over the Internet is an inexpensive solution in contrast with supercomputers. We consider an Internet-based Master-Worker task computing approach, such as SETI@home. A master process sends tasks, across…

Computer Science and Game Theory · Computer Science 2016-03-31 Evgenia Christoforou , Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro

In this work, using a game-theoretic approach, cost-sensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based master-worker computations, where a master processor assigns,…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-07-08 Antonio Fernandez Anta , Chryssis Georgiou , Miguel A. Mosteiro

Worker selection is a significant and challenging issue in crowdsourcing systems. Such selection is usually based on an assessment of the reputation of the individual workers participating in such systems. However, assessing the credibility…

Software crowdsourcing platforms employ extrinsic rewards such as rating or ranking systems to motivate workers. Such rating systems are noisy and provide limited knowledge about workers' preferences and performance. To develop better…

Software Engineering · Computer Science 2022-01-20 Razieh Saremi , Hamid Shamszare , Marzieh Lotfalian Saremi , Ye Yang

This paper presents the first systematic investigation of the potential performance gains for crowdsourcing systems, deriving from available information at the requester about individual worker earnestness (reputation). In particular, we…

Human-Computer Interaction · Computer Science 2014-12-01 Alberto Tarable , Alessandro Nordio , Emilio Leonardi , Marco Ajmone Marsan

Crowdsourcing is an online outsourcing mode which can solve the current machine learning algorithm's urge need for massive labeled data. Requester posts tasks on crowdsourcing platforms, which employ online workers over the Internet to…

Human-Computer Interaction · Computer Science 2022-04-28 Guangyang Han , Sufang Li , Runmin Wang , Chunming Wu

This study was motivated by the problem of identifying fake documents on the Internet. To explore possible solutions to this problem we introduce a model of a network community in which members submit documents with verifiable content.…

Classical Analysis and ODEs · Mathematics 2018-12-20 Andrei Olifer

Crowdsourcing refers to the arrangement in which contributions are solicited from a large group of unrelated people. Due to this nature, crowdsourcers (or task requesters) often face uncertainty about the workers' capabilities which, in…

Multiagent Systems · Computer Science 2016-01-25 Han Yu

Crowdsourcing platforms enable to propose simple human intelligence tasks to a large number of participants who realise these tasks. The workers often receive a small amount of money or the platforms include some other incentive mechanisms,…

Artificial Intelligence · Computer Science 2016-10-03 Amal Ben Rjab , Mouloud Kharoune , Zoltan Miklos , Arnaud Martin

Human computation refers to the outsourcing of computation tasks to human workers. It offers a new direction for solving a variety of problems and calls for innovative ways of managing human computation processes. The majority of human…

Human-Computer Interaction · Computer Science 2012-04-17 Lu Xiao

Reputation mechanisms offer an effective alternative to verification authorities for building trust in electronic markets with moral hazard. Future clients guide their business decisions by considering the feedback from past transactions;…

Artificial Intelligence · Computer Science 2011-11-02 B. Faltings , R. Jurca

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

This paper presents the first systematic investigation of the potential performance gains for crowd work systems, deriving from available information at the requester about individual worker reputation. In particular, we first formalize the…

Human-Computer Interaction · Computer Science 2016-05-27 A. Tarable , A. Nordio , E. Leonardi , M. Ajmone Marsan

We present a strategic analysis of a trust model that has recently been proposed for promoting cooperative behaviour in user-centric networks. The mechanism for cooperation is based on a combination of reputation and virtual currency…

Computer Science and Game Theory · Computer Science 2013-03-05 Marta Kwiatkowska , David Parker , Aistis Simaitis

We consider a distributed multi-user system where individual entities possess observations or perceptions of one another, while the truth is only known to themselves, and they might have an interest in withholding or distorting the truth.…

Computer Science and Game Theory · Computer Science 2013-06-04 Parinaz Naghizadeh , Mingyan Liu

Unsafe websites consist of malicious as well as inappropriate sites, such as those hosting questionable or offensive content. Website reputation systems are intended to help ordinary users steer away from these unsafe sites. However, the…

Cryptography and Security · Computer Science 2015-04-21 Sourav Bhattacharya , Otto Huhta , N. Asokan

Crowdsourcing websites (e.g. Yahoo! Answers, Amazon Mechanical Turk, and etc.) emerged in recent years that allow requesters from all around the world to post tasks and seek help from an equally global pool of workers. However, intrinsic…

Artificial Intelligence · Computer Science 2011-08-11 Yu Zhang , Mihaela van der Schaar

Crowdsourcing systems, in which numerous tasks are electronically distributed to numerous "information piece-workers", have emerged as an effective paradigm for human-powered solving of large scale problems in domains such as image…

Machine Learning · Computer Science 2013-03-27 David R. Karger , Sewoong Oh , Devavrat Shah

We consider a community of users who must make periodic decisions about whether to interact with one another. We propose a protocol which allows honest users to reliably interact with each other, while limiting the damage done by each…

Computer Science and Game Theory · Computer Science 2014-11-06 Paul Christiano

We consider a scheduling problem where a cloud service provider has multiple units of a resource available over time. Selfish clients submit jobs, each with an arrival time, deadline, length, and value. The service provider's goal is to…

Computer Science and Game Theory · Computer Science 2017-03-03 Shuchi Chawla , Nikhil Devanur , Janardhan Kulkarni , Rad Niazadeh
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