Related papers: Imperative Programs as Proofs via Game Semantics
We introduce language-based games, a generalization of psychological games [6] that can also capture reference-dependent preferences [7]. The idea is to extend the domain of the utility function to situations, maximal consistent sets in…
Program logics are a powerful formal method in the context of program verification. Can we develop a counterpart of program logics in the context of language verification? This paper proposes language logics, which allow for statements of…
The emergence of tools based on artificial intelligence has also led to the need of producing explanations which are understandable by a human being. In most approaches, the system is considered a black box, making it difficult to generate…
We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…
This paper develops an algorithmic-based approach for proving inductive properties of propositional sequent systems such as admissibility, invertibility, cut-elimination, and identity expansion. Although undecidable in general, these…
In this paper we propose a general approach to define a many-valued preferential interpretation of gradual argumentation semantics. The approach allows for conditional reasoning over arguments and boolean combination of arguments, with…
We revisit the notion of intuitionistic equivalence and formal proof representations by adopting the view of formulas as exponential polynomials. After observing that most of the invertible proof rules of intuitionistic (minimal)…
This paper studies quantum refereed games, which are quantum interactive proof systems with two competing provers: one that tries to convince the verifier to accept and the other that tries to convince the verifier to reject. We prove that…
We present automated theorem provers for the first-order logic of here and there (HT). They are based on a native sequent calculus for the logic of HT and an axiomatic embedding of the logic of HT into intuitionistic logic. The analytic…
The non-commutative sequoid operator $\oslash$ on games was introduced to capture algebraically the presence of state in history-sensitive strategies in game semantics, by imposing a causality relation on the tensor product of games.…
This paper presents the research on the interdisciplinary research infrastructure for understanding human reasoning in game-theoretic terms. Strategic reasoning is considered to impact human decision making in social, economical and…
We propose a formalization of the three-tier causal hierarchy of association, intervention, and counterfactuals as a series of probabilistic logical languages. Our languages are of strictly increasing expressivity, the first capable of…
Open-textured terms in written rules are typically settled through interpretive argumentation. Ongoing work has attempted to catalogue the schemes used in such interpretive argumentation. But how can the use of these schemes affect the way…
We present an approach to program reasoning which inserts between a program and its verification conditions an additional layer, the denotation of the program expressed in a declarative form. The program is first translated into its…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
The paper describes an extension of well-founded semantics for logic programs with two types of negation. In this extension information about preferences between rules can be expressed in the logical language and derived dynamically. This…
Using coalgebraic methods, we extend Conway's theory of games to possibly non-terminating, i.e. non-wellfounded games (hypergames). We take the view that a play which goes on forever is a draw, and hence rather than focussing on winning…
Axioms are presented which encapsulate the properties satisfied by categories of games which form the basis of results on full abstraction for PCF and other programming languages, and on full completeness for various logics and type…
In this paper we present an alternative approach to formalize the theory of logic programming. In this formalization we allow existential quantified variables and equations in queries. In opposite to standard approaches the role of answer…
We present an expressive logic over trace formulas, based on binary state predicates, chop, and least fixed-points, for precise specification of programs with recursive procedures. Both, programs and trace formulas, are equipped with a…