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Related papers: Memory and long-range correlations in chess games

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We consider the effects of long-range temporal correlations in many-particle systems, focusing particularly on fluctuations about the typical behaviour. For a specific class of memory dependence we discuss the modification of the large…

Statistical Mechanics · Physics 2015-12-24 Rosemary J. Harris

We introduce a novel system of matching and scoring players in tournaments, called Multi-Tier Tournaments, illustrated by chess and based on the following rules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2.…

Theoretical Economics · Economics 2024-07-22 Steven J. Brams , Mehmet S. Ismail

Dynamic random access memory failures are a threat to the reliability of data centres as they lead to data loss and system crashes. Timely predictions of memory failures allow for taking preventive measures such as server migration and…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-12-21 Jasmin Bogatinovski , Qiao Yu , Jorge Cardoso , Odej Kao

Many natural and physical processes display long memory and extreme events. In these systems, the measured time series is invariably contaminated by noise. As the extreme events display large deviation from the mean behaviour, the noise…

Cellular Automata and Lattice Gases · Physics 2021-11-23 Dayal Singh , M. S. Santhanam

Recent research has shown that memory, in the form of slow degrees of freedom, can induce a phase of long-range order (LRO) in locally-coupled fast degrees of freedom, producing power-law distributions of avalanches. In fact, such…

Statistical Mechanics · Physics 2026-01-21 Yuan-Hang Zhang , Chesson Sipling , Massimiliano Di Ventra

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

Artificial Intelligence · Computer Science 2016-07-15 Mathieu Acher , François Esnault

In an iterated game between two players, there is much interest in characterizing the set of feasible payoffs for both players when one player uses a fixed strategy and the other player is free to switch. Such characterizations have led to…

Populations and Evolution · Quantitative Biology 2022-02-18 Alex McAvoy , Martin A. Nowak

Repeated games have provided an explanation how mutual cooperation can be achieved even if defection is more favorable in a one-shot game in prisoner's dilemma situation. Recently found zero-determinant strategies have substantially been…

Computer Science and Game Theory · Computer Science 2021-05-27 Masahiko Ueda

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players…

Human-Computer Interaction · Computer Science 2019-12-30 Wanshan Yang , Ting Huang , Junlin Zeng , Lijun Chen , Shivakant Mishra , Youjian , Liu

Existing reasoning tasks often have an important assumption that the input contents can be always accessed while reasoning, requiring unlimited storage resources and suffering from severe time delay on long sequences. To achieve efficient…

Machine Learning · Computer Science 2021-06-03 Zhu Zhang , Chang Zhou , Jianxin Ma , Zhijie Lin , Jingren Zhou , Hongxia Yang , Zhou Zhao

We use replicator dynamics to study an iterated prisoners' dilemma game with memory. In this study, we investigate the characteristics of all 32 possible strategies with a single-step memory by observing the results when each strategy…

Physics and Society · Physics 2014-03-06 Young Jin Kim , Myungkyoon Roh , Seung-Woo Son

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

Artificial Intelligence · Computer Science 2016-05-31 Paolo Turrini

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of…

Artificial Intelligence · Computer Science 2019-03-04 Jared Markowitz , Ryan W. Gardner , Ashley J. Llorens

Learning in games considers how multiple agents maximize their own rewards through repeated games. Memory, an ability that an agent changes his/her action depending on the history of actions in previous games, is often introduced into…

Computer Science and Game Theory · Computer Science 2024-02-19 Yuma Fujimoto , Kaito Ariu , Kenshi Abe

The "criticality hypothesis", based on observed scale-free correlations in neural activity, posits that the brain operates at a critical point of transition between two phases. However, the validity of this hypothesis is still debated.…

Biological Physics · Physics 2025-12-05 Jay Sun , Chesson Sipling , Yuan-Hang Zhang , Massimiliano Di Ventra

While reinforcement learning (RL) for large language models (LLMs) has shown promise in mathematical reasoning, strategic reasoning for LLMs using RL remains largely unexplored. We investigate whether LLMs can develop strategic reasoning…

Artificial Intelligence · Computer Science 2025-08-29 Dongyoon Hwang , Hojoon Lee , Jaegul Choo , Dongmin Park , Jongho Park

We introduce a compact probabilistic model for two-player and two-team (four-player) squash matches, along with a practical skill-comparison rule derived from point-scoring probabilities. Using recorded shot types and court locations, we…

Applications · Statistics 2025-12-03 Prathamesh Anwekar , Kaushal Kirpekar , Mahesh B , Sainath Bitragunta

Strongly non-Markovian random walks offer a promising modeling framework for understanding animal and human mobility, yet, few analytical results are available for these processes. Here we solve exactly a model with long range memory where…

Statistical Mechanics · Physics 2015-06-19 Denis Boyer , Citlali Solis-Salas

The Elo system for rating chess players, also used in other games and sports, was adopted by the World Chess Federation over four decades ago. Although not without controversy, it is accepted as generally reliable and provides a method for…

Physics and Society · Physics 2011-03-31 Trevor Fenner , Mark Levene , George Loizou

We describe a new class of learning models called memory networks. Memory networks reason with inference components combined with a long-term memory component; they learn how to use these jointly. The long-term memory can be read and…

Artificial Intelligence · Computer Science 2015-12-01 Jason Weston , Sumit Chopra , Antoine Bordes
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