Related papers: Self-Approaching Graphs
In this paper we focus on the map matching problem where the goal is to find a path through a planar graph such that the path through the vertices closely matches a given polygonal curve. The map matching problem is usually approached with…
We consider the worst-case query complexity of some variants of certain \cl{PPAD}-complete search problems. Suppose we are given a graph $G$ and a vertex $s \in V(G)$. We denote the directed graph obtained from $G$ by directing all edges in…
In a strongly connected graph $G = (V,E)$, a cut arc (also called strong bridge) is an arc $e \in E$ whose removal makes the graph no longer strongly connected. Equivalently, there exist $u,v \in V$, such that all $u$-$v$ walks contain $e$.…
Probabilistic graphs are an abstraction that allow us to study randomized propagation in graphs. In a probabilistic graph, each edge is "active" with a certain probability, independent of the other edges. For two vertices $u,v$, a classic…
An edge-colored directed graph is \emph{observable} if an agent that moves along its edges is able to determine his position in the graph after a sufficiently long observation of the edge colors. When the agent is able to determine his…
Topological drawings are natural representations of graphs in the plane, where vertices are represented by points, and edges by curves connecting the points. Topological drawings of complete graphs and of complete bipartite graphs have been…
We study the variant of the Euclidean Traveling Salesman problem where instead of a set of points, we are given a set of lines as input, and the goal is to find the shortest tour that visits each line. The best known upper and lower bounds…
Graph planning gives rise to fundamental algorithmic questions such as shortest path, traveling salesman problem, etc. A classical problem in discrete planning is to consider a weighted graph and construct a path that maximizes the sum of…
A spanner is a sparse subgraph of a given graph $G$ which preserves distances, measured w.r.t.\ some distance metric, up to a multiplicative stretch factor. This paper addresses the problem of constructing graph spanners w.r.t.\ the group…
Finding a simple path of even length between two designated vertices in a directed graph is a fundamental NP-complete problem known as the EvenPath problem. Nedev proved in 1999, that for directed planar graphs, the problem can be solved in…
Recently similarity graphs became the leading paradigm for efficient nearest neighbor search, outperforming traditional tree-based and LSH-based methods. Similarity graphs perform the search via greedy routing: a query traverses the graph…
We study a new variant of \emph{connected coloring} of graphs based on the concept of \emph{strong} edge coloring (every color class forms an \emph{induced} matching). In particular, an edge-colored path is \emph{strongly proper} if its…
A topological drawing of a graph is fan-planar if for each edge $e$ the edges crossing $e$ form a star and no endpoint of $e$ is enclosed by $e$ and its crossing edges. A fan-planar graph is a graph admitting such a drawing. Equivalently,…
Finding paths in graphs is a fundamental graph-theoretic task. In this work, we we are concerned with finding a path with some constraints on its length and the number of vertices neighboring the path, that is, being outside of and incident…
We study a map matching problem, the task of finding in an embedded graph a path that has low distance to a given curve in R^2. The Fr\'echet distance is a common measure for this problem. Efficient methods exist to compute the best path…
In this paper, we introduce a new approach for drawing diagrams that have applications in software visualization. Our approach is to use a technique we call confluent drawing for visualizing non-planar diagrams in a planar way. This…
We give approximation schemes for Subset TSP and Steiner Tree on unit disk graphs, and more generally, on intersection graphs of similarly sized connected fat (not necessarily convex) polygons in the plane. As a first step towards this…
A greedily routable region (GRR) is a closed subset of $\mathbb R^2$, in which each destination point can be reached from each starting point by choosing the direction with maximum reduction of the distance to the destination in each point…
A geometric graph in the plane is angle-monotone of width $\gamma$ if every pair of vertices is connected by an angle-monotone path of width $\gamma$, a path such that the angles of any two edges in the path differ by at most $\gamma$.…
Let $P(G)=(P_{0}(G),P_{1}(G),\cdots, P_{\rho}(G))$ be the path sequence of a graph $G$, where $P_{i}(G)$ is the number of paths with length $i$ and $\rho$ is the length of a longest path in $G$. In this paper, we first give the path…