Related papers: Computing the Greedy Spanner in Linear Space
The greedy spanner is the highest quality geometric spanner (in e.g. edge count and weight, both in theory and practice) known to be computable in polynomial time. Unfortunately, all known algorithms for computing it take Omega(n^2) time,…
We introduce a new geometric spanner, $\delta$-Greedy, whose construction is based on a generalization of the known Path-Greedy and Gap-Greedy spanners. The $\delta$-Greedy spanner combines the most desirable properties of geometric…
We present a simple greedy procedure to compute an $(\alpha,\beta)$-spanner for a graph $G$. We then show that this procedure is useful for building fault-tolerant spanners, as well as spanners for weighted graphs. Our first main result is…
A $t$-spanner of a graph is a subgraph that $t$-approximates pairwise distances. The greedy algorithm is one of the simplest and most well-studied algorithms for constructing a sparse spanner: it computes a $t$-spanner with $n^{1+O(1/t)}$…
We show that the greedy spanner algorithm constructs a $(1+\epsilon)$-spanner of weight $\epsilon^{-O(d)}w(\mathrm{MST})$ for a point set in metrics of doubling dimension $d$, resolving an open problem posed by Gottlieb. Our result…
$t$-spanners are used to approximate the pairwise distances between a set of points in a metric space. They have only a few edges compared to the total number of pairs and they provide a $t$-approximation on the distance of any two…
Euclidean spanners are important geometric structures, having found numerous applications over the years. Cornerstone results in this area from the late 80s and early 90s state that for any $d$-dimensional $n$-point Euclidean space, there…
We study sublinear time algorithms for estimating the size of maximum matching in graphs. Our main result is a $(\frac{1}{2}+\Omega(1))$-approximation algorithm which can be implemented in $O(n^{1+\epsilon})$ time, where $n$ is the number…
The greedy spanner is arguably the simplest and most well-studied spanner construction. Experimental results demonstrate that it is at least as good as any other spanner construction, in terms of both the size and weight parameters.…
The greedy algorithm adapted from Kruskal's algorithm is an efficient and folklore way to produce a $k$-spanner with girth at least $k+2$. The greedy algorithm has shown to be `existentially optimal', while it's not `universally optimal'…
To our knowledge, there are only two known algorithms for constructing sparse and light spanners for general graphs. One of them is the greedy algorithm of Alth$\ddot{o}$fer et al. \cite{ADDJS93}, analyzed by Chandra et al. in SoCG'92. The…
In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…
The greedy spanner in a low dimensional Euclidean space is a fundamental geometric construction that has been extensively studied over three decades as it possesses the two most basic properties of a good spanner: constant maximum degree…
It was recently shown that a version of the greedy algorithm gives a construction of fault-tolerant spanners that is size-optimal, at least for vertex faults. However, the algorithm to construct this spanner is not polynomial-time, and the…
Graph spanners are well-studied and widely used both in theory and practice. In a recent breakthrough, Chechik and Wulff-Nilsen [CW18] improved the state-of-the-art for light spanners by constructing a $(2k-1)(1+\epsilon)$-spanner with…
Recent work has pinned down the existentially optimal size bounds for vertex fault-tolerant spanners: for any positive integer $k$, every $n$-node graph has a $(2k-1)$-spanner on $O(f^{1-1/k} n^{1+1/k})$ edges resilient to $f$ vertex…
A geometric $t$-spanner for a set $S$ of $n$ point sites is an edge-weighted graph for which the (weighted) distance between any two sites $p,q \in S$ is at most $t$ times the original distance between $p$ and~$q$. We study geometric…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. We begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed…
Given a point set $P$ in the Euclidean plane and a parameter $t$, we define an \emph{oriented $t$-spanner} $G$ as an oriented subgraph of the complete bi-directed graph such that for every pair of points, the shortest closed walk in $G$…
A graph spanner is a fundamental graph structure that faithfully preserves the pairwise distances in the input graph up to a small multiplicative stretch. The common objective in the computation of spanners is to achieve the best-known…