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User experience (UX) has undergone a revolution in collaborative practices, due to tools that enable quick feedback and continuous collaboration with a varied team across a design's lifecycle. However, it is unclear how this shift in…
Over the past few years, ubiquitous, or pervasive computing has gained popularity as the primary approach for a wide range of applications, including enterprise-grade systems, consumer applications, and gaming systems. Ubiquitous computing…
In this paper we describe a proposal for information organization for computer supported cooperative work, while working with spatial information. It is focused on emergency response plan construction, and the requirements extracted from…
Interactive intelligent systems, i.e., interactive systems that employ AI technologies, are currently present in many parts of our social, public and political life. An issue reoccurring often in the development of these systems is the…
Adaptivity and personalization technologies appear not to be very much used in eparticipation projects to date. These technologies are commonly used to overcome the overflow of information and service providers adopt them in order to…
Cloud computing promises a radical shift in the provisioning of computing resource within the enterprise. This paper: i) describes the challenges that decision makers face when attempting to determine the feasibility of the adoption of…
Population aging and the ubiquity of technology in everyday life have made designing solutions for older adults a necessity. User-centered and participatory design approaches include elderly users in the software development process to some…
Robotics and automation have the potential to significantly improve quality of life for people with assistive needs and their carers. Adoption of such technologies at this point in time is far from widespread. This paper presents a novel…
In edge computing deployments, where devices may be in close proximity to each other, these devices may offload similar computational tasks (i.e., tasks with similar input data for the same edge computing service or for services of the same…
In this paper, we develop a theoretical model for the adoption process of Information System Security innovations in organisations. The model stemmed from the Diffusion of Innovation theory (DOI), the Technology Acceptance Model (TAM), the…
Cooperative computation is a promising approach for localized data processing at the edge, e.g. for Internet of Things (IoT). Cooperative computation advocates that computationally intensive tasks in a device could be divided into…
The Internet of Things, or the IoT is a vision for a ubiquitous society wherein people and "Things" are connected in an immersively networked computing environment, with the connected "Things" providing utility to people/enterprises and…
Open Government Data (OGD) initiatives aim to enhance public participation and collaboration by making government data accessible to diverse stakeholders, fostering social, environmental, and economic benefits through public value…
While there is evidence that user-adaptive support can greatly enhance the effectiveness of educational systems, designing such support for exploratory learning environments (e.g., simulations) is still challenging due to the open-ended…
Objective: This research explores using crowdsourcing for software usability evaluation. Background: Usability studies are essential for designing user-friendly software, but traditional methods are often costly and time-consuming.…
The analysis of the practices and the tendencies of the users at the time of the search for information on Internet makes it possible to highlight several points. The search for information becomes powerful after knowledge of the typology…
Bring Your Own Device, also known under the term BOYD refers to the trend in employees bringing their personal mobile devices into organisations to use as a primary device for their daily work activities. With the rapid development in…
Accurately digitizing physical objects is central to many applications, including virtual/augmented reality, industrial design, and e-commerce. Prior research has demonstrated efficient and faithful reconstruction of objects' geometric…
This study attempts to understand the use of Consumer Packaged Goods (CPG) in practice to obtain insights to develop design interventions that bring the CPGs into the Internet of Things. Our ultimate aim is to equip CPGs with a layer of…
Over the past decade, several urban visual analytics systems and tools have been proposed to tackle a host of challenges faced by cities, in areas as diverse as transportation, weather, and real estate. Many of these tools have been…