Related papers: Condition Driven Adaptive Music Generation for Com…
Visuals can enhance our experience of music, owing to the way they can amplify the emotions and messages conveyed within it. However, creating music visualization is a complex, time-consuming, and resource-intensive process. We introduce…
The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly…
While most music generation models use textual or parametric conditioning (e.g. tempo, harmony, musical genre), we propose to condition a language model based music generation system with audio input. Our exploration involves two distinct…
We present a hybrid neural network and rule-based system that generates pop music. Music produced by pure rule-based systems often sounds mechanical. Music produced by machine learning sounds better, but still lacks hierarchical temporal…
This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…
Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…
With the rapid advancement of generative audio models, distinguishing between human-composed and generated music is becoming increasingly challenging. As a response, models for detecting fake music have been proposed. In this work, we…
Creation of images using generative adversarial networks has been widely adapted into multi-modal regime with the advent of multi-modal representation models pre-trained on large corpus. Various modalities sharing a common representation…
We present a system for generating novel lyrics lines conditioned on music audio. A bimodal neural network model learns to generate lines conditioned on any given short audio clip. The model consists of a spectrogram variational autoencoder…
With ever-increasing number of car-mounted electric devices and their complexity, audio classification is increasingly important for the automotive industry as a fundamental tool for human-device interactions. Existing approaches for audio…
In the task of generating music, the art factor plays a big role and is a great challenge for AI. Previous work involving adversarial training to produce new music pieces and modeling the compatibility of variety in music (beats, tempo,…
We introduce anticipation: a method for constructing a controllable generative model of a temporal point process (the event process) conditioned asynchronously on realizations of a second, correlated process (the control process). We…
The music industry has huge troubles adapting to the new technologies. As many pointed out, when copying music is essentially free and socially accepted it becomes increasingly tempting for users to infringe copyrights and copy music from…
Music is a powerful medium for altering the emotional state of the listener. In recent years, with significant advancement in computing capabilities, artificial intelligence-based (AI-based) approaches have become popular for creating…
Online streaming services have become the most popular way of listening to music. The majority of these services are endowed with recommendation mechanisms that help users to discover songs and artists that may interest them from the vast…
As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…
Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio…
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…
This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…
We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…