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The need for efficient and sustainable software to improve business and achieve goals cannot be over-emphasized. Sustainable digital services and product delivery cannot be achieved without embracing sustainable software design practices.…

Software Engineering · Computer Science 2022-09-27 Mikhail Ola Adisa , Shola Oyedeji , Jari Porras

Point of interest (POI) recommendation can play a pivotal role in enriching tourists' experiences by suggesting context-dependent and preference-matching locations and activities, such as restaurants, landmarks, itineraries, and cultural…

Information Retrieval · Computer Science 2026-05-28 Alejandro Bellogín , Linus W. Dietz , Francesco Ricci , Pablo Sánchez

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

In the early stages of the COVID-19 pandemic, many events and conferences hastily converted to a virtual format, and many commercial ventures promptly developed tools promising seamless transitions to virtual spaces. In particular, efforts…

Human-Computer Interaction · Computer Science 2024-05-10 Cecilia Aragon , Melissa Vosen Callens , Stacy M. Branham , Cali Anicha , Brianna Blaser , Canan Bilen-Green

This paper addresses the struggle of rural micro-entrepreneurs in the Global South in utilizing e-commerce to reach wider markets. This research paper looks at the adoption of e-commerce as a sustainable marketplace by the…

Computers and Society · Computer Science 2021-08-24 Aditi Bhatia-Kalluri

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

Traditional urban planning methodologies often fail to capture the complexity of contemporary urbanization and environmental sustainability challenges. This study investigates the integration of Generative Design, Virtual Reality (VR), and…

Human-Computer Interaction · Computer Science 2025-04-22 Viet Hung Pham , Malte Wagenfeld , Regina Bernhaupt

Through Augmented Reality (AR), virtual graphics can transform the physical world. This offers benefits to mobile tourism, where points of interest (POIs) can be annotated on a smartphone screen. Although several of these applications…

Human-Computer Interaction · Computer Science 2018-07-17 Meredydd Williams , Kelvin K. K. Yao , Jason R. C. Nurse

Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing…

Computers and Society · Computer Science 2024-09-12 Gioacchino Fazio , Stefano Fricano , Claudio Pirrone

This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-site visits and a Virtual Reality Virtual Tour (VR-VT) for…

Human-Computer Interaction · Computer Science 2025-09-10 Maximilian Warsinke , Francesco Vona , Tanja Kojić , Jan-Niklas Voigt-Antons , Sebastian Möller

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

Modern healthcare domain incorporates a feature of digital accessibility to ensure seamless flow of online services for the patients. However, this feature of digital accessibility poses a challenge particularly for patients with…

Human-Computer Interaction · Computer Science 2025-06-02 Vishnu Ramineni , Shivareddy Devarapalli , Balakrishna Pothineni , Prema Kumar Veerapaneni , Aditya Gupta , Pankaj Gupta

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

In a so-called overpopulated world, sustainable consumption is of existential importance.However, the expanding spectrum of product choices and their production complexity challenge consumers to make informed and value-sensitive decisions.…

Computers and Society · Computer Science 2020-12-07 Thomas Asikis , Johannes Klinglmayr , Dirk Helbing , Evangelos Pournaras

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

The dynamics of the modern information society changes the usual areas of human activity, generates various innovations based on the widespread use of Information and Communication Technologies (ICTs). Virtually, every activity today is…

Digital Libraries · Computer Science 2021-09-22 Olga Kononova , Dmitry Prokudin , Julia Ryabysko

Accessibility is essential for designing inclusive urban systems. However, the attempt to capture the complexity of accessibility in a single universal metric has often limited its effective use in design, measurement, and governance across…

The virtualization of cultural events in the metaverse creates opportunities to generate valuable and innovative experiences that replicate and extend in-person events; but the process faces associated challenges. In the absence of relevant…

Computers and Society · Computer Science 2024-07-23 Carlos Flavian , Sergio Ibanez-Sanchez , Carlos Orus , Sergio Barta

Virtual reality technology is biased. It excludes approximately 95% the world's population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of diversity…

Human-Computer Interaction · Computer Science 2021-10-04 Tabitha C. Peck , Kyla McMullen , John Quarles

With increasing complexity of tourism business models and tasks, there is a clear need of the next generation e-Tourism infrastructure to support flexible automation, integration, computation, storage, and collaboration. Currently several…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-05-14 Xiao Ming Zhang