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The need for efficient and sustainable software to improve business and achieve goals cannot be over-emphasized. Sustainable digital services and product delivery cannot be achieved without embracing sustainable software design practices.…
Point of interest (POI) recommendation can play a pivotal role in enriching tourists' experiences by suggesting context-dependent and preference-matching locations and activities, such as restaurants, landmarks, itineraries, and cultural…
This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…
In the early stages of the COVID-19 pandemic, many events and conferences hastily converted to a virtual format, and many commercial ventures promptly developed tools promising seamless transitions to virtual spaces. In particular, efforts…
This paper addresses the struggle of rural micro-entrepreneurs in the Global South in utilizing e-commerce to reach wider markets. This research paper looks at the adoption of e-commerce as a sustainable marketplace by the…
Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…
Traditional urban planning methodologies often fail to capture the complexity of contemporary urbanization and environmental sustainability challenges. This study investigates the integration of Generative Design, Virtual Reality (VR), and…
Through Augmented Reality (AR), virtual graphics can transform the physical world. This offers benefits to mobile tourism, where points of interest (POIs) can be annotated on a smartphone screen. Although several of these applications…
Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing…
This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-site visits and a Virtual Reality Virtual Tour (VR-VT) for…
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…
Modern healthcare domain incorporates a feature of digital accessibility to ensure seamless flow of online services for the patients. However, this feature of digital accessibility poses a challenge particularly for patients with…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
In a so-called overpopulated world, sustainable consumption is of existential importance.However, the expanding spectrum of product choices and their production complexity challenge consumers to make informed and value-sensitive decisions.…
In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…
The dynamics of the modern information society changes the usual areas of human activity, generates various innovations based on the widespread use of Information and Communication Technologies (ICTs). Virtually, every activity today is…
Accessibility is essential for designing inclusive urban systems. However, the attempt to capture the complexity of accessibility in a single universal metric has often limited its effective use in design, measurement, and governance across…
The virtualization of cultural events in the metaverse creates opportunities to generate valuable and innovative experiences that replicate and extend in-person events; but the process faces associated challenges. In the absence of relevant…
Virtual reality technology is biased. It excludes approximately 95% the world's population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of diversity…
With increasing complexity of tourism business models and tasks, there is a clear need of the next generation e-Tourism infrastructure to support flexible automation, integration, computation, storage, and collaboration. Currently several…