Related papers: Full abstraction for fair testing in CCS
An emerging field of AI, namely Fair Machine Learning (ML), aims to quantify different types of bias (also known as unfairness) exhibited in the predictions of ML algorithms, and to design new algorithms to mitigate them. Often, the…
We define game semantics for the constructive $\mu$-calculus and prove its equivalence to bi-relational semantics. As an application, we use the game semantics to prove that the $\mu$-calculus collapses to modal logic over the modal logic…
The category of presheaves on a (small) category is a suitable semantic universe to study behaviour of various dynamical systems. In particular, presheaves can be used to record the executions of a system and their morphisms correspond to…
This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…
We use dialgebras, generalising both algebras and coalgebras, as a complement of the standard coalgebraic framework, aimed at describing the semantics of an interactive system by the means of reaction rules. In this model, interaction is…
Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…
Fairness for Machine Learning has received considerable attention, recently. Various mathematical formulations of fairness have been proposed, and it has been shown that it is impossible to satisfy all of them simultaneously. The literature…
The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…
Automated verification techniques for stochastic games allow formal reasoning about systems that feature competitive or collaborative behaviour among rational agents in uncertain or probabilistic settings. Existing tools and techniques…
Can classical game-theoretic frameworks be extended to capture the bounded rationality and causal reasoning of AI agents? We investigate this question by extending Causal Normal Form Games (CNFGs) to sequential settings, introducing…
What does it mean for a machine learning model to be `fair', in terms which can be operationalised? Should fairness consist of ensuring everyone has an equal probability of obtaining some benefit, or should we aim instead to minimise the…
The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…
We develop denotational and operational semantics designed with continuations for process calculi based on CCS extended with mechanisms offering support for multiparty interactions. We investigate the abstractness of this continuation…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…
Concurrent program refinement algebra provides a suitable basis for supporting mechanised reasoning about shared-memory concurrent programs in a compositional manner, for example, it supports the rely/guarantee approach of Jones. The…
This paper introduces a new solution concept for non-cooperative games in normal form with no ties and pure strategies: the Perfectly Transparent Equilibrium. The players are rational in all possible worlds and know each other's strategies…
We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…