Related papers: Optimal Frame Transmission for Scalable Video with…
This paper studies deep network architectures to address the problem of video classification. A multi-stream framework is proposed to fully utilize the rich multimodal information in videos. Specifically, we first train three Convolutional…
Holographic-type communication brings an immersive tele-holography experience by delivering holographic contents to users. As the direct representation of holographic contents, hologram videos are naturally three-dimensional representation,…
In this paper, we study a real-time scalable video broadcast over wireless networks in instantly decodable network coded (IDNC) systems. Such real-time scalable video has a hard deadline and imposes a decoding order on the video layers.We…
The significant increase of the transmission of multimedia content over Internet are demanded new delivery strategies to assure a good quality of experience of the users. Transmission of video over packet networks is not an easy task due to…
We consider the jointly optimal design of a transmission scheduling and admission control policy for adaptive video streaming over small cell networks. We formulate the problem as a dynamic network utility maximization and observe that it…
In this work, we study longest common substring, pattern matching, and wildcard pattern matching in the asymmetric streaming model. In this streaming model, we have random access to one string and streaming access to the other one. We…
We introduce a framework for designing multi-scale, adaptive, shift-invariant frames and bi-frames for representing signals. The new framework, called AdaFrame, improves over dictionary learning-based techniques in terms of computational…
This paper performs the feasibility study of stochastic video streaming algorithms with up-to-date 4K ultra-high-definition (UHD) video traces. In previous work, various stochastic video streaming algorithms were proposed which maximize…
This paper presents an asynchronous distributed algorithm to manage multiple trees for peer-to-peer streaming in a flow level model. It is assumed that videos are cut into substreams, with or without source coding, to be distributed to all…
As Deep Neural Networks are becoming more popular, much of the attention is being devoted to Computer Vision problems that used to be solved with more traditional approaches. Video frame interpolation is one of such challenges that has seen…
High-performance object detection relies on expensive convolutional networks to compute features, often leading to significant challenges in applications, e.g. those that require detecting objects from video streams in real time. The key to…
Hyperdimensional computing (HDC) is a paradigm for data representation and learning originating in computational neuroscience. HDC represents data as high-dimensional, low-precision vectors which can be used for a variety of information…
This paper introduces a framework for super-resolution of scalable video based on compressive sensing and sparse representation of residual frames in reconnaissance and surveillance applications. We exploit efficient compressive sampling…
Self-supervised learning of image representations by predicting future frames is a promising direction but still remains a challenge. This is because of the under-determined nature of frame prediction; multiple potential futures can arise…
Providing high-quality video with efficient bitrate is a main challenge in video industry. The traditional one-size-fits-all scheme for bitrate ladders is inefficient and reaching the best content-aware decision computationally impractical…
This chapter briefky describes a study on software defined networks and the tools necessary for video transmission on this type of networks. Among the aspects presented is the methodology used to establish the video transmission and the…
Data streaming transmission over a block fading channel is studied. It is assumed that the transmitter receives a new message at each channel block at a constant rate, which is fixed by an underlying application, and tries to deliver the…
Atomic multicast is a communication primitive used in dependable systems to ensure consistent ordering of messages delivered to a set of replica groups. This primitive enables critical services to integrate replication and sharding (i.e.,…
We consider the problem of optimizing time averages in systems with independent and identically distributed behavior over renewal frames. This includes scheduling and task processing to maximize utility in stochastic networks with variable…
The online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian…