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Motivated by a possible convergence of terrestrial limbless locomotion strategies ultimately determined by interfacial effects, we show how both 3D gait alterations and locomotory adaptations to heterogeneous terrains can be understood…

Biological Physics · Physics 2021-11-17 Xiaotian Zhang , Noel Naughton , Tejaswin Parthasarathy , Mattia Gazzola

We develop a model for representing visual texture in a low-dimensional feature space, along with a novel self-supervised learning objective that is used to train it on an unlabeled database of texture images. Inspired by the architecture…

Computer Vision and Pattern Recognition · Computer Science 2020-07-01 Nikhil Parthasarathy , Eero P. Simoncelli

Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Yuxuan Wang , Xuanyu Yi , Haohan Weng , Qingshan Xu , Xiaokang Wei , Xianghui Yang , Chunchao Guo , Long Chen , Hanwang Zhang

This work presents a first evaluation of using spatio-temporal receptive fields from a recently proposed time-causal spatio-temporal scale-space framework as primitives for video analysis. We propose a new family of video descriptors based…

Computer Vision and Pattern Recognition · Computer Science 2021-05-20 Ylva Jansson , Tony Lindeberg

The remarkable mechanical properties of spider silk, including its tensile strength and extensibility, are primarily governed by the repetitive regions of the proteins that constitute the fiber, the major ampullate spidroins (MaSps).…

Machine Learning · Computer Science 2025-10-23 Neeru Dubey , Elin Karlsson , Miguel Angel Redondo , Johan Reimegård , Anna Rising , Hedvig Kjellström

This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from…

Computer Vision and Pattern Recognition · Computer Science 2017-03-30 Yanhai Gan , Huifang Chi , Ying Gao , Jun Liu , Guoqiang Zhong , Junyu Dong

The possibility to control friction through surface micro texturing could offer invaluable advantages in many fields, from wear and pollution reduction in the transportation industry to improved adhesion and grip. Unfortunately, the texture…

Computational Physics · Physics 2022-12-14 Alexandre Silva , Veniero Lenzi , Sergey Pyrlin , Sandra Carvalho , Albano Cavaleiro , Luís Marques

Training defect detection algorithms for visual surface inspection systems requires a large and representative set of training data. Often there is not enough real data available which additionally cannot cover the variety of possible…

Computational Engineering, Finance, and Science · Computer Science 2024-03-21 Natascha Jeziorski , Claudia Redenbach

This research considers the task of evolving the physical structure of a robot to enhance its performance in various environments, which is a significant problem in the field of Evolutionary Robotics. Inspired by the fields of evolutionary…

Robotics · Computer Science 2018-10-12 Jack Collins , Wade Geles , David Howard , Frederic Maire

This paper presents a synthesis approach in a density-based topology optimization setting to design large deformation compliant mechanisms for inducing desired strains in biological tissues. The modelling is based on geometrical…

Computational Engineering, Finance, and Science · Computer Science 2021-03-26 P. Kumar , C. Schmidleithner , N. B. Larsen , O. Sigmund

Research in vertebral bone micro-structure generally requires costly procedures to obtain physical scans of real bone with a specific pathology under study, since no methods are available yet to generate realistic bone structures in-silico.…

Image and Video Processing · Electrical Eng. & Systems 2020-09-25 Emmanuel Iarussi , Felix Thomsen , Claudio Delrieux

Modeling of textures in natural images is an important task to make a microscopic model of natural images. Portilla and Simoncelli proposed a generative texture model, which is based on the mechanism of visual systems in brains, with a set…

Computer Vision and Pattern Recognition · Computer Science 2018-10-17 Aiga Suzuki , Hayaru Shouno

This paper introduces a method to extract a hierarchical tree representation from 3D unorganized polygonal data. The proposed approach first extracts a graph representation of the surface, which serves as the foundation for structural…

Graphics · Computer Science 2025-10-21 Diogo de Andrade , Nuno Fachada

Along with the advancement of robot skin technology, there has been notable progress in the development of snake robots featuring body-surface tactile perception. In this study, we proposed a locomotion control framework for snake robots…

Robotics · Computer Science 2023-12-07 Shuo Jiang , Adarsh Salagame , Alireza Ramezani , Lawson Wong

An overview of computer simulations of tribology is presented. The chapter begins with a brief overview of simulation techniques and the special requirements for simulations of tribological processes. Then simple one-dimensional models of…

Materials Science · Physics 2007-05-23 Mark O. Robbins , Martin H. Müser

Recent work suggests that representations learned by adversarially robust networks are more human perceptually-aligned than non-robust networks via image manipulations. Despite appearing closer to human visual perception, it is unclear if…

Computer Vision and Pattern Recognition · Computer Science 2022-02-07 Anne Harrington , Arturo Deza

Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Vasilis Toulatzis , Ioannis Fudos

The structural complexity of metamaterials is limitless, although in practice, most designs comprise periodic architectures which lead to materials with spatially homogeneous features. More advanced tasks, arising in e.g. soft robotics,…

Soft Condensed Matter · Physics 2016-08-03 Corentin Coulais , Eial Teomy , Koen de Reus , Yair Shokef , Martin van Hecke

The exciting properties of micro- and nano-patterned surfaces found in natural species hide a virtually endless potential of technological ideas, opening new opportunities for innovation and exploitation in materials science and…

We introduce an algorithm to remesh triangle meshes representing developable surfaces to planar quad dominant meshes. The output of our algorithm consists of planar quadrilateral (PQ) strips that are aligned to principal curvature…

Graphics · Computer Science 2021-06-28 Floor Verhoeven , Amir Vaxman , Tim Hoffmann , Olga Sorkine-Hornung