Related papers: Cookie Monster Devours Naccis
The following magic trick is at the center of this paper. While the audience writes the first ten terms of a Fibonacci-like sequence (the sequence following the same recursion as the Fibonacci sequence), the magician calculates the sum of…
The problem of the malicious ma\^{i}tre d' is introduced and solved by Peter Winkler in his book Mathematical Puzzles: A Connoisseur's Collection [1]. This problem is about a ma\^{i}tre d' seating diners around a table, trying to maximize…
We show that the physical states of a 10 dimensional superstring moving on a torus form a generalized Kac-Moody superalgebra. This gives the first explicit realizations of these algebras. For a special torus the denominator function of this…
We dedicate this paper to investigate the most generalized form of Fibonacci Sequence, one of the most studied sections of the mathematical literature. One can notice that, we have discussed even a more general form of the conventional one.…
Morley's Theorem about angle trisectors can be viewed as the statement that a certain diagram `exists', meaning that triangles of prescribed shapes meet in a prescribed pattern. This diagram is the case n=3 of a class of diagrams we call…
We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…
A Turing machine that computes Fibonacci numbers is described.
Zeckendorf proved that every positive integer can be expressed as the sum of non-consecutive Fibonacci numbers. This theorem inspired a beautiful game, the Zeckendorf Game. Two players begin with $n \ 1$'s and take turns applying rules…
This short note reports a master theorem on tight asymptotic solutions to divide-and-conquer recurrences with more than one recursive term: for example, T(n) = 1/4 T(n/16) + 1/3 T(3n/5) + 4 T(n/100) + 10 T(n/300) + n^2.
An unceasing problem of our prevailing society is the fair division of goods. The problem of proportional cake cutting focuses on dividing a heterogeneous and divisible resource, the cake, among $n$ players who value pieces according to…
We introduce higher-dimensional cubical sliding puzzles that are inspired by the classical 15 Puzzle from the 1880s. In our puzzles, on a $d$-dimensional cube, a labeled token can be slid from one vertex to another if it is topologically…
Chocolate bar games are variants of the game of Nim in which the goal is to leave your opponent with the single bitter part of the chocolate bar. The rectangular chocolate bar game is a thinly disguised form of classical multi-heap Nim. In…
Throughout history, recreational mathematics has always played a prominent role in advancing research. Following in this tradition, in this paper we extend some recent work with crazy sequential representations of numbers- equations made of…
We consider a branching random walk on $\Z$, where the particles behave differently in visited and unvisited sites. Informally, each site on the positive half-line contains initially a cookie. On the first visit of a site its cookie is…
We study a game in which one keeps flipping a coin until a given finite string of heads and tails occurs. We find the expected number of coin flips to end the game when the ending string consists of at most four maximal runs of heads or…
We review the theory behind abundance of experimentally observed nanoclusters produced in beams, aiming to understand their magic number behavior. It is shown how use of statistical physics, with certain assumptions, reduces the calculation…
We consider the following cake cutting game: Alice chooses a set P of n points in the square (cake) [0,1]^2, where (0,0) is in P; Bob cuts out n axis-parallel rectangles with disjoint interiors, each of them having a point of P as the lower…
Cake cutting is a classic fair division problem, with the cake serving as a metaphor for a heterogeneous divisible resource. Recently, it was shown that for any number of players with arbitrary preferences over a cake, it is possible to…
Since Isaac Newton first studied the Kissing Number Problem in 1694, determining the maximal number of non-overlapping spheres around a central sphere has remained a fundamental challenge. This problem is the local analogue of Hilbert's…
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…