Related papers: Self-Stabilizing Paxos
This paper describes the application of a high-level language and method in developing simpler specifications of more complex variants of the Paxos algorithm for distributed consensus. The specifications are for Multi-Paxos with preemption,…
Online applications now routinely replicate their data at multiple sites around the world. In this paper we present Atlas, the first state-machine replication protocol tailored for such planet-scale systems. Atlas does not rely on a…
Distributed consensus is integral to modern distributed systems. The widely adopted Paxos algorithm uses two phases, each requiring majority agreement, to reliably reach consensus. In this paper, we demonstrate that Paxos, which lies at the…
In this paper, we introduce an SMT-based method that automatically synthesizes a distributed self-stabilizing protocol from a given high-level specification and network topology. Unlike existing approaches, where synthesis algorithms…
Consensus protocols are the foundation for building fault-tolerant, distributed systems, and services. They are also widely acknowledged as performance bottlenecks. Several recent systems have proposed accelerating these protocols using the…
We present an algorithm for synchronous deterministic Byzantine consensus, tolerant to links failures and links asynchrony. It cares for a class of networks with specific needs, where both safety and liveness are essential, and timely…
The problem of multivalued consensus is fundamental in the area of fault-tolerant distributed computing since it abstracts a very broad set of agreement problems in which processes have to uniformly decide on a specific value v in V, where…
The problem of total-order (uniform reliable) broadcast is fundamental in fault-tolerant distributed computing since it abstracts a broad set of problems requiring processes to uniformly deliver messages in the same order in which they were…
Self-stabilization ensures that, after any transient fault, the system recovers in a finite time and eventually exhibits a correct behaviour. Speculation consists in guaranteeing that the system satisfies its requirements for any execution…
The iterative consensus problem requires a set of processes or agents with different initial values, to interact and update their states to eventually converge to a common value. Protocols solving iterative consensus serve as building…
In this paper, we tackle the open problem of snap-stabilization in message-passing systems. Snap-stabilization is a nice approach to design protocols that withstand transient faults. Compared to the well-known self-stabilizing approach,…
A self-stabilizing simulation of a single-writer multi-reader atomic register is presented. The simulation works in asynchronous message-passing systems, and allows processes to crash, as long as at least a majority of them remain working.…
In this paper we present two major results: First, we introduce the first self-stabilizing version of a supervised overlay network by presenting a self-stabilizing supervised skip ring. Secondly, we show how to use the self-stabilizing…
Replicated state machines (RSMs) cannot communicate effectively today as there is no formal framework or efficient protocol to do so. To address this issue, we introduce a new primitive, Cross-Cluster Consistent Broadcast (C3B) and present…
We consider the problem of distributing a centralised transition system to a set of asynchronous agents recognising the same language. Existing solutions are either manual or involve a huge explosion in the number of states from the…
CASPaxos is a wait-free, linearizable, multi-writer multi-reader register in unreliable, asynchronous networks supporting arbitrary update operations including compare-and-set (CAS). The register acts as a replicated state machine providing…
A system of communicating finite state machines is synchronizable if its send trace semantics, i.e.the set of sequences of sendings it can perform, is the same when its communications are FIFO asynchronous and when they are just rendez-vous…
It has been proved that to implement a linearizable shared memory in synchronous message-passing systems it is necessary to wait for a time proportional to the uncertainty in the latency of the network for both read and write operations,…
To implement a linearizable shared memory in synchronous message-passing systems it is necessary to wait for a time linear to the uncertainty in the latency of the network for both read and write operations. Waiting only for one of them…
In distributed systems, a group of $\textit{learners}$ achieve $\textit{consensus}$ when, by observing the output of some $\textit{acceptors}$, they all arrive at the same value. Consensus is crucial for ordering transactions in…