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We study model-based reinforcement learning in an unknown finite communicating Markov decision process. We propose a simple algorithm that leverages a variance based confidence interval. We show that the proposed algorithm, UCRL-V, achieves…

Machine Learning · Computer Science 2019-12-12 Aristide Tossou , Debabrota Basu , Christos Dimitrakakis

We provide a polynomial lower bound on the minimum singular value of an $m\times m$ random matrix $M$ with jointly Gaussian entries, under a polynomial bound on the matrix norm and a global small-ball probability bound $$\inf_{x,y\in…

Probability · Mathematics 2021-12-03 Zipei Nie

Recent research has made significant progress on the problem of bounding log partition functions for exponential family graphical models. Such bounds have associated dual parameters that are often used as heuristic estimates of the marginal…

Machine Learning · Computer Science 2012-07-19 Pradeep Ravikumar , John Lafferty

Quadratic Unconstrained Binary Optimization (QUBO) is a broad class of optimization problems with many practical applications. To solve its hard instances in an exact way, known classical algorithms require exponential time and several…

Quantum Physics · Physics 2021-01-21 Gian Giacomo Guerreschi

An exchangeable random matrix is a random matrix with distribution invariant under any permutation of the entries. For such random matrices, we show, as the dimension tends to infinity, that the empirical spectral distribution tends to the…

Probability · Mathematics 2016-03-25 Radosław Adamczak , Djalil Chafaï , Paweł Wolff

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

Logic in Computer Science · Computer Science 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

Originating in evolutionary game theory, the class of "zero-determinant" strategies enables a player to unilaterally enforce linear payoff relationships in simple repeated games. An upshot of this kind of payoff constraint is that it can…

Theoretical Economics · Economics 2025-11-26 Nikos Dimou , Alex McAvoy

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

Computer Science and Game Theory · Computer Science 2007-05-23 Thierry Cachat , Igor Walukiewicz

Markov decision processes are widely used for planning and verification in settings that combine controllable or adversarial choices with probabilistic behaviour. The standard analysis algorithm, value iteration, only provides a lower bound…

Logic in Computer Science · Computer Science 2019-10-21 Arnd Hartmanns , Benjamin Lucien Kaminski

The reduced basis method is a model reduction technique yielding substantial savings of computational time when a solution to a parametrized equation has to be computed for many values of the parameter. Certification of the approximation is…

Numerical Analysis · Mathematics 2014-05-16 Fabien Casenave , Alexandre Ern , Tony Lelièvre

In Friedmann, Hansen, and Zwick (2011) we claimed that the expected number of pivoting steps performed by the Random-Facet algorithm of Kalai and of Matousek, Sharir, and Welzl is equal to the expected number of pivoting steps performed by…

Data Structures and Algorithms · Computer Science 2014-10-30 Oliver Friedmann , Thomas Dueholm Hansen , Uri Zwick

Multi-armed bandit problems are considered as a paradigm of the trade-off between exploring the environment to find profitable actions and exploiting what is already known. In the stationary case, the distributions of the rewards do not…

Statistics Theory · Mathematics 2008-12-18 Aurélien Garivier , Eric Moulines

Due to the expected disparity in quantum vs. classical clock speeds, quantum advantage for branch and bound algorithms is more likely achievable in settings involving large search trees and low operator evaluation costs. Therefore, in this…

Optimization and Control · Mathematics 2024-07-30 Thomas Häner , Kyle E. C. Booth , Sima E. Borujeni , Elton Yechao Zhu

We provide a monotone non increasing sequence of upper bounds $f^H_k$ ($k\ge 1$) converging to the global minimum of a polynomial $f$ on simple sets like the unit hypercube. The novelty with respect to the converging sequence of upper…

Optimization and Control · Mathematics 2016-05-26 Etienne de Klerk , Jean Lasserre , Monique Laurent , Zhao Sun

We study the problem of covering a given set of $n$ points in a high, $d$-dimensional space by the minimum enclosing polytope of a given arbitrary shape. We present algorithms that work for a large family of shapes, provided either only…

Computational Geometry · Computer Science 2007-05-23 Rina Panigrahy

We study an extension of the classic stochastic multi-armed bandit problem which involves multiple plays and Markovian rewards in the rested bandits setting. In order to tackle this problem we consider an adaptive allocation rule which at…

Statistics Theory · Mathematics 2020-07-15 Vrettos Moulos

Constraints make hard optimization problems even harder to solve on quantum devices because they are implemented with large energy penalties and additional qubit overhead. The parity mapping, which has been introduced as an alternative to…

Quantum Physics · Physics 2023-03-20 Maike Drieb-Schön , Kilian Ender , Younes Javanmard , Wolfgang Lechner

We propose a new method for proving lower bounds on quantum query algorithms. Instead of a classical adversary that runs the algorithm with one input and then modifies the input, we use a quantum adversary that runs the algorithm with a…

Quantum Physics · Physics 2007-05-23 Andris Ambainis

We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…

Data Structures and Algorithms · Computer Science 2020-10-27 Alexander Kozachinskiy

We study the Torus Puzzle, a solitaire game in which the elements of an input $m \times n$ matrix need to be rearranged into a target configuration via a sequence of unit rotations (i.e., circular shifts) of rows and/or columns. Amano et…

Data Structures and Algorithms · Computer Science 2026-05-19 Matteo Caporrella , Stefano Leucci