Related papers: Geometric Registration of High-genus Surfaces
As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…
The need for fast, effective and accurate surveys have become increasingly necessary. A major part of the research is supported by photographic surveys which are used for capturing expansive natural surfaces using a wide range of sensors --…
This work addresses a modification of the random geometric graph (RGG) model by considering a set of points uniformly and independently distributed on the surface of a $(d-1)$-sphere with radius $r$ in a $d-$dimensional Euclidean space,…
The goal of point set registration is to find point-by-point correspondences between point sets, each of which characterizes the shape of an object. Because local preservation of object geometry is assumed, prevalent algorithms in the area…
In the context of computer assist surgical techniques, a new elastic registration method of 3D meshes is presented. In our applications, one mesh is a high density mesh (30000 vertexes), the second is a low density one (1000 vertexes).…
Surveillance and surveying are two important applications of empirical research. A major part of terrain modelling is supported by photographic surveys which are used for capturing expansive natural surfaces using a wide range of sensors --…
Dense vertex-to-vertex correspondence between 3D faces is a fundamental and challenging issue for 3D&2D face analysis. While the sparse landmarks have anatomically ground-truth correspondence, the dense vertex correspondences on most facial…
The gluing technique is used to construct hypersurfaces in Euclidean space having approximately constant prescribed mean curvature. These surfaces are perturbations of unions of finitely many spheres of the same radius assembled end-to-end…
The present work proposes a solution to the challenging problem of registering two partial point sets of the same object with very limited overlap. We leverage the fact that most objects found in man-made environments contain a plane of…
Inspired by the seminal result that a graph and an associated rotation system uniquely determine the topology of a closed manifold, we propose a combinatorial method for reconstruction of surfaces from points. Our method constructs a…
We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…
Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is especially challenging since human perception is highly…
3D point cloud registration is a fundamental problem in computer vision and robotics. There has been extensive research in this area, but existing methods meet great challenges in situations with a large proportion of outliers and time…
Surface parameterizations are widely applied in computer graphics, medical imaging and transformation optics. In this paper, we rigorously derive the gradient vector and Hessian matrix of the discrete conformal energy for spherical…
Whereas dedicated scene representations are required for each different task in conventional robotic systems, this paper demonstrates that a unified representation can be used directly for multiple key tasks. We propose the Log-Gaussian…
We propose a novel meshless method to compute harmonic maps and conformal maps for surfaces embedded in the Euclidean 3-space, using point cloud data only. Given a surface, or a point cloud approximation, we simply use the standard cubic…
We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…
Grafting is a surgery on Riemann surfaces introduced by Thurston which connects hyperbolic geometry and the theory of projective structures on surfaces. We will discuss the space of projective structures in terms of the Thurston's geometric…
Commercial off the shelf (COTS) 3D scanners are capable of generating point clouds covering visible portions of a face with sub-millimeter accuracy at close range, but lack the coverage and specialized anatomic registration provided by more…
Soft interfaces can mediate interactions between particles bound to them. The force transmitted through the surface geometry on a particle may be expressed as a closed line integral of the surface stress tensor around that particle. This…