Related papers: On Balanced Coloring Games in Random Graphs
The Ramsey multiplicity constant of a graph $H$ is the minimum proportion of copies of $H$ in the complete graph which are monochromatic under an edge-coloring of $K_n$ as $n$ goes to infinity. Graphs for which this minimum is…
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
Given two graph families $\mathcal H_1$ and $\mathcal H_2$, a size Ramsey game is played on the edge set of $K_\mathbb{N}$. In every round, Builder selects an edge and Painter colours it red or blue. Builder is trying to force Painter to…
A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…
A coloring of a graph G = (V,E) is a partition {V1, V2, . . ., Vk} of V into independent sets or color classes. A vertex v Vi is a Grundy vertex if it is adjacent to at least one vertex in each color class Vj . A coloring is a Grundy…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
A classical vertex Ramsey result due to Ne\v{s}et\v{r}il and R\"odl states that given a finite family of graphs $\mathcal{F}$, a graph $A$ and a positive integer $r$, if every graph $B\in\mathcal{F}$ has a $2$-vertex-connected subgraph…
The central result of classical game theory states that every finite normal form game has a Nash equilibrium, provided that players are allowed to use randomized (mixed) strategies. However, in practice, humans are known to be bad at…
In the Maker-Breaker vertex colouring game, first publicised by Gardner in 1981, Maker and Breaker alternately colour vertices of a graph using a fixed palette, maintaining a proper colouring at all times. Maker aims to colour the whole…
The Erd\H{o}s-Gy\'arf\'as number $f(n, p, q)$ is the smallest number of colors needed to color the edges of the complete graph $K_n$ so that all of its $p$-clique spans at least $q$ colors. In this paper we improve the best known upper…
Consider a graph $G$ with a coloring of its edge set $E(G)$ from a set $Q = \set{c_1,c_2, \ldots, c_q}$. Let $Q_i$ be the set of all edges colored with $c_i$. Recently, Frieze defined a notion of the perfect matching color profile denoted…
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…
An equitable coloring of a graph $G=(V,E)$ is a (proper) vertex-coloring of $G$, such that the sizes of any two color classes differ by at most one. In this paper, we consider the equitable coloring problem in block graphs. Recall that the…
For graphs $G$ and $H$, we write $G \overset{\mathrm{rb}}{\longrightarrow} H $ if any proper edge-coloring of $G$ contains a rainbow copy of $H$, i.e., a copy where no color appears more than once. Kohayakawa, Konstadinidis and the last…
An ordered graph $H$ on $n$ vertices is a graph whose vertices have been labeled bijectively with $\{1,...,n\}$. The ordered Ramsey number $r_<(H)$ is the minimum $n$ such that every two-coloring of the edges of the complete graph $K_n$…
In this work, we study the color discrepancy of spanning trees in random graphs. We show that for the Erd\H{o}s-R\'enyi random graph $G(n,p)$ with $p$ above the connectivity threshold, the following holds with high probability: in every…
In this article, we look at a hat-guessing game, in which each player must guess the color of their own hat while only seeing the hats of the other players. We focus on the case of two hat colors and a countably infinite number of players.…
The dependency graph is a data architecture that models all the dependencies between the different types of assets in the game. It depicts the dependency-based relationships between the assets of a game. For example, a player must construct…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
For a simple graph G = (V, E), a coloring of vertices of G using two colors, say red and blue, is called a quasi neighborhood balanced coloring if, for every vertex of the graph, the number of red neighbors and the number of blue neighbors…