English
Related papers

Related papers: How Hard Is It to Control an Election by Breaking …

200 papers

We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted,…

Computer Science and Game Theory · Computer Science 2015-09-16 Robert Bredereck , Jiehua Chen , Gerhard J. Woeginger

In many real world elections, agents are not required to rank all candidates. We study three of the most common methods used to modify voting rules to deal with such partial votes. These methods modify scoring rules (like the Borda count),…

Computer Science and Game Theory · Computer Science 2014-06-02 Nina Narodytska , Toby Walsh

Schulze and ranked-pairs elections have received much attention recently, and the former has quickly become a quite widely used election system. For many cases these systems have been proven resistant to bribery, control, or manipulation,…

Computer Science and Game Theory · Computer Science 2014-06-24 Lane A. Hemaspaandra , Rahman Lavaee , Curtis Menton

We examine an approval-based model of Liquid Democracy with a budget constraint on voting and delegating costs, aiming to centrally select casting voters ensuring complete representation of the electorate. From a computational complexity…

Computer Science and Game Theory · Computer Science 2025-02-05 Shiri Alouf-Heffetz , Łukasz Janeczko , Grzegorz Lisowski , Georgios Papasotiropoulos

We consider the computational complexity of the question whether a certain strategy can be removed from a game by means of iterated elimination of dominated strategies. In particular, we study the influence of different definitions of…

Computational Complexity · Computer Science 2010-01-20 Arno Pauly

We study the voting problem with two alternatives where voters' preferences depend on a not-directly-observable state variable. While equilibria in the one-round voting mechanisms lead to a good decision, they are usually hard to compute…

Computer Science and Game Theory · Computer Science 2025-05-16 Qishen Han , Grant Schoenebeck , Biaoshuai Tao , Lirong Xia

When confronted with a host of issues, groups often save time and energy by compiling many issues into a single bundle when making decisions. This reduces the time and cost of group decision-making, but it also leads to suboptimal outcomes…

Physics and Society · Physics 2023-07-27 Matthew I. Jones , Matthew Chervenak , Nicholas A. Christakis

Manipulation is a problem of fundamental importance in the context of voting in which the voters exercise their votes strategically instead of voting honestly to prevent selection of an alternative that is less preferred. The…

Multiagent Systems · Computer Science 2015-02-17 Palash Dey , Neeldhara Misra , Y. Narahari

Scoring systems are an extremely important class of election systems. We study the complexity of manipulation, constructive control by deleting voters (CCDV), and bribery for scoring systems. For manipulation, we show that for all scoring…

Computational Complexity · Computer Science 2016-04-19 Edith Hemaspaandra , Henning Schnoor

Contributing to the toolbox for interpreting election results, we evaluate the robustness of election winners to random noise. We compare the robustness of different voting rules and evaluate the robustness of real-world election winners…

Computer Science and Game Theory · Computer Science 2022-08-30 Niclas Boehmer , Robert Bredereck , Piotr Faliszewski , Rolf Niedermeier

Studying distributed computing through the lens of algebraic topology has been the source of many significant breakthroughs during the last two decades, especially in the design of lower bounds or impossibility results for deterministic…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-26 Pierre Fraigniaud , Ran Gelles , Zvi Lotker

Understanding the likelihood for an election to be tied is a classical topic in many disciplines including social choice, game theory, political science, and public choice. Despite a large body of literature and the common belief that ties…

Computer Science and Game Theory · Computer Science 2021-07-20 Lirong Xia

We investigate how robust the results of committee elections are to small changes in the input preference orders, depending on the voting rules used. We find that for typical rules the effect of making a single swap of adjacent candidates…

Computer Science and Game Theory · Computer Science 2019-07-24 Robert Bredereck , Piotr Faliszewski , Andrzej Kaczmarczyk , Rolf Niedermeier , Piotr Skowron , Nimrod Talmon

We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions.…

Computer Science and Game Theory · Computer Science 2015-03-25 X. Molinero , M. Olsen , M. Serna

Knockout tournaments constitute a popular format for organizing sports competitions. While prior results have shown that it is often possible to manipulate a knockout tournament by fixing the bracket, these results ignore the prevalent…

Computer Science and Game Theory · Computer Science 2023-06-27 Pasin Manurangsi , Warut Suksompong

In many practical scenarios, a population is divided into disjoint groups for better administration, e.g., electorates into political districts, employees into departments, students into school districts, and so on. However, grouping people…

Social and Information Networks · Computer Science 2019-09-13 Ana-Andreea Stoica , Abhijnan Chakraborty , Palash Dey , Krishna P. Gummadi

Much of the theoretical work on strategic voting makes strong assumptions about what voters know about the voting situation. A strategizing voter is typically assumed to know how other voters will vote and to know the rules of the voting…

Multiagent Systems · Computer Science 2019-07-23 Wesley H. Holliday , Eric Pacuit

Over the past few years, the (parameterized) complexity landscape of constructive control for many prevalent approval-based multiwinner voting (ABMV) rules has been explored. We expand these results in two directions. First, we study…

Computer Science and Game Theory · Computer Science 2023-07-04 Yongjie Yang

We consider a two-round election model involving $m$ voters and $n$ candidates. Each voter is endowed with a strict preference list ranking the candidates. In the first round, the candidates are partitioned into two subsets, $A$ and $B$,…

Computer Science and Game Theory · Computer Science 2026-03-17 Emilio De Santis , Antonio Di Crescenzo , Verdiana Mustaro

STV and ranked pairs (RP) are two well-studied voting rules for group decision-making. They proceed in multiple rounds, and are affected by how ties are broken in each round. However, the literature is surprisingly vague about how ties…

Artificial Intelligence · Computer Science 2018-05-21 Jun Wang , Sujoy Sikdar , Tyler Shepherd , Zhibing Zhao , Chunheng Jiang , Lirong Xia
‹ Prev 1 4 5 6 7 8 10 Next ›