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Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…
Three-dimensional (3D) applications have come to every corner of life. We present 3DTouch, a novel 3D wearable input device worn on the fingertip for interacting with 3D applications. 3DTouch is self-contained, and designed to universally…
Recent developments in hardware, computer graphics, and AI may soon enable AR/VR head-mounted displays (HMDs) to become everyday devices like smartphones and tablets. Eye trackers within HMDs provide a special opportunity for such setups as…
Eye movements have long been studied as a window into the attentional mechanisms of the human brain and made accessible as novelty style human-machine interfaces. However, not everything that we gaze upon, is something we want to interact…
With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to…
We explore the features of a user interface where formal proofs can be built through gestural actions. In particular, we show how proof construction steps can be associated to drag-and-drop actions. We argue that this can provide quick and…
Recent advances in single-image 3D face reconstruction have shown remarkable progress in various applications. Nevertheless, prevailing techniques tend to prioritize the global facial contour and expression, often neglecting the nuanced…
This paper presents a novel method for user interface (UI) generation based on the Transformer architecture, addressing the increasing demand for efficient and aesthetically pleasing UI designs in software development. Traditional UI design…
Pose diversity is an inherent representative characteristic of 2D images. Due to the 3D to 2D projection mechanism, there is evident content discrepancy among distinct pose images. This is the main obstacle bothering pose transformation…
Tactile sensing is critical for humans to perform everyday tasks. While significant progress has been made in analyzing object grasping from vision, it remains unclear how we can utilize tactile sensing to reason about and model the…
This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and…
In ecological research, accurately collecting spatiotemporal position data is a fundamental task for understanding the behavior and ecology of insects and other organisms. In recent years, advancements in computer vision techniques have…
We present a computational model of creative design based on collaborative interactive genetic algorithms. In our model, designers individually guide interactive genetic algorithms (IGAs) to generate and explore potential design solutions…
Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…
Thanks to the eye-tracking sensors that are embedded in emerging consumer devices like the Vive Pro Eye, we demonstrate that it is feasible to deliver user authentication via eye movement biometrics.
The field of evolutionary computation is inspired by the achievements of natural evolution, in which there is no final objective. Yet the pursuit of objectives is ubiquitous in simulated evolution. A significant problem is that objective…
Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…
The accurate visual tracking of a moving object is a human fundamental skill that allows to reduce the relative slip and instability of the object's image on the retina, thus granting a stable, high-quality vision. In order to optimize…
Research on video-based eye-tracking has long explored stereo and glint-based methods, yet existing wearable eye trackers - both commercial and open-source - offer limited flexibility for algorithm development and comparative evaluation. We…
The design of intuitive three-dimensional user interfaces is vital for interaction in virtual reality, allowing to effectively close the loop between a human user and the virtual environment. The utilization of 3D gestural input allows for…